namespace SQLite.Designer { using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using Microsoft.VisualStudio.Data; using System.Windows.Forms.Design; using Microsoft.VisualStudio.Shell.Interop; using Microsoft.VisualStudio; using System.Data.Common; public partial class ChangePasswordDialog : Form { internal string Password = null; private SQLiteConnectionProperties _props; internal ChangePasswordDialog(SQLiteConnectionProperties props) { _props = props; InitializeComponent(); password.Text = _props["Password"] as string; } private void password_TextChanged(object sender, EventArgs e) { if (String.IsNullOrEmpty(password.Text) || password.Text == _props["Password"] as string) { confirmLabel.Enabled = false; passwordConfirm.Enabled = false; passwordConfirm.Text = ""; if (String.IsNullOrEmpty(password.Text) && _props["Password"] != null) action.Text = VSPackage.Decrypt; else action.Text = ""; } else { confirmLabel.Enabled = true; passwordConfirm.Enabled = true; if (_props["Password"] != null) action.Text = VSPackage.ReEncrypt; else action.Text = VSPackage.Encrypt; } okButton.Enabled = (password.Text == passwordConfirm.Text); } private void okButton_Click(object sender, EventArgs e) { Password = password.Text; DialogResult = DialogResult.OK; Close(); } } }