System.Data.SQLite

Check-in [1a3f35c77a]
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Overview
Comment:Update test suite infrastructure to make it possible to easily test the native library pre-loading code.
Downloads: Tarball | ZIP archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: 1a3f35c77a1c5e08ea357af794f098dc984ab872
User & Date: mistachkin 2013-12-31 07:40:32.253
Context
2013-12-31
07:44
Change the default behavior for the native library pre-loader so that it first searches the executing (i.e. System.Data.SQLite) assembly directory and then the application domain directory. Pursuant to [f0246d1817]. check-in: 73b6826ea6 user: mistachkin tags: trunk
07:40
Update test suite infrastructure to make it possible to easily test the native library pre-loading code. check-in: 1a3f35c77a user: mistachkin tags: trunk
07:39
More readability fixes for the wiki pages. check-in: 13e4a1ba1f user: mistachkin tags: trunk
Changes
Unified Diff Ignore Whitespace Patch
Changes to Tests/common.eagle.
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      if {[string length $newFileName] > 0} then {
        set targetFileName [getBuildFileName $newFileName $platform]
      } else {
        set targetFileName [getBuildFileName $fileName $platform]
      }



      if {[catch {



              file copy -force $sourceFileName $targetFileName}] == 0} then {
        tputs $::test_channel [appendArgs \
            "---- copied binary file from \"" $sourceFileName "\" to \"" \
            $targetFileName \"\n]
      } else {
        tputs $::test_channel [appendArgs \
            "---- failed to copy binary file from \"" $sourceFileName \







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      if {[string length $newFileName] > 0} then {
        set targetFileName [getBuildFileName $newFileName $platform]
      } else {
        set targetFileName [getBuildFileName $fileName $platform]
      }

      set targetDirectory [file dirname $targetFileName]

      if {[catch {
              if {![file exists $targetDirectory]} then {
                file mkdir $targetDirectory
              }
              file copy -force $sourceFileName $targetFileName}] == 0} then {
        tputs $::test_channel [appendArgs \
            "---- copied binary file from \"" $sourceFileName "\" to \"" \
            $targetFileName \"\n]
      } else {
        tputs $::test_channel [appendArgs \
            "---- failed to copy binary file from \"" $sourceFileName \
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      if {[string length $newFileName] > 0} then {
        set targetFileName [getBinaryFileName $newFileName $platform]
      } else {
        set targetFileName [getBinaryFileName $fileName $platform]
      }



      if {[catch {



              file copy -force $sourceFileName $targetFileName}] == 0} then {
        tputs $::test_channel [appendArgs \
            "---- copied build file from \"" $sourceFileName "\" to \"" \
            $targetFileName \"\n]
      } else {
        tputs $::test_channel [appendArgs \
            "---- failed to copy build file from \"" $sourceFileName \







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      if {[string length $newFileName] > 0} then {
        set targetFileName [getBinaryFileName $newFileName $platform]
      } else {
        set targetFileName [getBinaryFileName $fileName $platform]
      }

      set targetDirectory [file dirname $targetFileName]

      if {[catch {
              if {![file exists $targetDirectory]} then {
                file mkdir $targetDirectory
              }
              file copy -force $sourceFileName $targetFileName}] == 0} then {
        tputs $::test_channel [appendArgs \
            "---- copied build file from \"" $sourceFileName "\" to \"" \
            $targetFileName \"\n]
      } else {
        tputs $::test_channel [appendArgs \
            "---- failed to copy build file from \"" $sourceFileName \
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      #       and ready for use by the test suite.  Currently, this procedure
      #       should be called only after the [tryLoadAssembly] procedure has
      #       been called to probe for the System.Data.SQLite managed assembly
      #       and the [checkForSQLite] procedure has been called to probe for
      #       the SQLite native library; otherwise, this procedure will simply
      #       always return zero.
      #
      return [expr {[haveConstraint System.Data.SQLite] && \
          [haveConstraint SQLite]}]

    }

    proc matchMachine { platform } {
      #
      # NOTE: An empty string for the platform means that the build is not
      #       [primarily] a native build; therefore, it always matches.
      #







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      #       and ready for use by the test suite.  Currently, this procedure
      #       should be called only after the [tryLoadAssembly] procedure has
      #       been called to probe for the System.Data.SQLite managed assembly
      #       and the [checkForSQLite] procedure has been called to probe for
      #       the SQLite native library; otherwise, this procedure will simply
      #       always return zero.
      #
      return [expr {
          [haveConstraint System.Data.SQLite] && [haveConstraint SQLite]
      }]
    }

    proc matchMachine { platform } {
      #
      # NOTE: An empty string for the platform means that the build is not
      #       [primarily] a native build; therefore, it always matches.
      #
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      if {![info exists ::no(prologue.eagle)]} then {
        #
        # NOTE: Load the "before-constraints" custom per-user and/or per-host
        #       test settings now.
        #
        uplevel 1 [list loadSQLiteTestSettings $::test_channel .before]

        #





































































        # NOTE: Skip all System.Data.SQLite related file handling (deleting,
        #       copying, and loading) if we are so instructed.
        #
        if {![info exists ::no(sqliteFiles)]} then {
          #
          # NOTE: Determine the name for the current native platform.
          #
          set platform [architectureForPlatform [getBuildPlatform true]]





          #


          # NOTE: Show the platform that will be used to help locate native
          #       build files.


          #
          tputs $::test_channel [appendArgs \

              "---- platform for locating native build files is \"" \

              $platform \"\n]


          #
          # NOTE: Skip trying to delete any files if we are so instructed.
          #
          if {![info exists ::no(deleteSqliteFiles)]} then {


            tryDeleteAssembly sqlite3.dll
            tryDeleteAssembly SQLite.Interop.dll
            tryDeleteAssembly System.Data.SQLite.dll
            tryDeleteAssembly System.Data.SQLite.Linq.dll



            if {[string length $platform] > 0} then {
              tryDeleteAssembly sqlite3.dll $platform

              tryDeleteAssembly SQLite.Interop.dll $platform
              tryDeleteAssembly System.Data.SQLite.dll $platform
            }

            removeConstraint file_sqlite3.dll
            removeConstraint file_SQLite.Interop.dll
            removeConstraint file_System.Data.SQLite.dll
            removeConstraint file_System.Data.SQLite.Linq.dll
          }

          #
          # NOTE: Check for the "autoSelect" runtime option.  If present,
          #       attempt to automatically select the first available
          #       build (or "release") of SQLite and System.Data.SQLite
          #       for use with the test suite.
          #
          if {[hasRuntimeOption autoSelect]} then {
            if {![checkForSQLiteBuilds $::test_channel true]} then {
              checkForSQLiteReleases $::test_channel true
            }
          }

          #
          # NOTE: Skip trying to verify the build directory if we are so
          #       instructed; otherwise, make sure it actually exists or
          #       halt the entire testing process if it does not exist.
          #
          if {![info exists ::no(verifyBuildDirectory)]} then {
            #
            # NOTE: At this point, the build directory MUST exist as a
            #       valid directory for the testing process to continue.
            #
            set directory [getBuildDirectory]








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      if {![info exists ::no(prologue.eagle)]} then {
        #
        # NOTE: Load the "before-constraints" custom per-user and/or per-host
        #       test settings now.
        #
        uplevel 1 [list loadSQLiteTestSettings $::test_channel .before]

        #
        # NOTE: Determine the names of the native platform and architecture.
        #
        set platform [getBuildPlatform true]
        set architecture [architectureForPlatform $platform]

        #
        # NOTE: Show the platform and architecture used to help locate the
        #       native build files.
        #
        tputs $::test_channel [appendArgs \
            "---- platform for locating native build files is \"" \
            $platform \"\n]

        tputs $::test_channel [appendArgs \
            "---- architecture for locating native build files is \"" \
            $architecture \"\n]

        #
        # NOTE: Build a list of configuration files that we handle.
        #
        set configFileNames [list \
            System.Data.SQLite.dll.config]

        #
        # NOTE: Build a list of auxiliary Managed Debugging Assistants (MDA)
        #       configuration files that we handle.
        #
        set mdaConfigFileNames [list \
            Installer.exe.mda.config test.exe.mda.config \
            testlinq.exe.mda.config]

        #
        # NOTE: Build the list of native assembly files that we handle.  The
        #       reason the "System.Data.SQLite.dll" file is included here is
        #       because it could be the mixed-mode assembly.
        #
        set nativeFileNames [list \
            sqlite3.dll SQLite.Interop.dll System.Data.SQLite.dll]

        #
        # NOTE: Build the list of managed assembly files that we handle.
        #
        set managedFileNames [list \
            System.Data.SQLite.dll System.Data.SQLite.Linq.dll]

        #
        # NOTE: Remove any test constraints that refer to the native and/or
        #       managed assembly files that we handle unless forbidden from
        #       doing so.
        #
        if {![info exists ::no(sqliteRemoveConstraints)]} then {
          foreach fileName $configFileNames {
            removeConstraint [appendArgs file_ $fileName]
          }

          foreach fileName $mdaConfigFileNames {
            removeConstraint [appendArgs file_ $fileName]
          }

          foreach fileName $nativeFileNames {
            removeConstraint [appendArgs file_ $fileName]
          }

          foreach fileName $managedFileNames {
            removeConstraint [appendArgs file_ $fileName]
          }
        }

        #
        # NOTE: Skip all System.Data.SQLite related file handling (deleting,
        #       copying, and loading) if instructed.
        #
        if {![info exists ::no(sqliteFiles)]} then {
          #
          # NOTE: Skip trying to delete any files if instructed.
          #
          if {![info exists ::no(deleteSqliteFiles)]} then {
            if {![info exists ::no(deleteSqliteConfigFiles)]} then {
              foreach fileName $configFileNames {
                tryDeleteBinaryFile $fileName
              }
            }

            if {![info exists ::no(deleteSqliteNativeFiles)]} then {
              if {![info exists ::no(deleteSqliteImplicitFiles)]} then {
                foreach fileName $nativeFileNames {
                  tryDeleteAssembly $fileName
                }
              }


              if {![info exists ::no(deleteSqlitePlatformFiles)] && \
                  [string length $platform] > 0} then {
                foreach fileName $nativeFileNames {
                  tryDeleteAssembly $fileName $platform
                }
              }



              if {![info exists ::no(deleteSqliteArchitectureFiles)] && \
                  [string length $architecture] > 0} then {
                foreach fileName $nativeFileNames {
                  tryDeleteAssembly $fileName $architecture



                }
              }
            }

            if {![info exists ::no(deleteSqliteManagedFiles)]} then {
              foreach fileName $managedFileNames {
                tryDeleteAssembly $fileName

              }
            }




          }

          #
          # NOTE: Check for the "autoSelect" runtime option.  If present,
          #       attempt to automatically select the first available
          #       build (or "release") of SQLite and System.Data.SQLite
          #       for use with the test suite.
          #
          if {[hasRuntimeOption autoSelect]} then {
            if {![checkForSQLiteBuilds $::test_channel true]} then {
              checkForSQLiteReleases $::test_channel true
            }
          }

          #
          # NOTE: Skip trying to verify the build directory if instructed;
          #       otherwise, make sure it actually exists or halt the entire
          #       testing process if it does not exist.
          #
          if {![info exists ::no(verifyBuildDirectory)]} then {
            #
            # NOTE: At this point, the build directory MUST exist as a
            #       valid directory for the testing process to continue.
            #
            set directory [getBuildDirectory]
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              error [appendArgs \
                  "could not verify build directory \"" $directory \
                  "\", all testing halted"]
            }
          }

          #
          # NOTE: Skip trying to copy any files if we are so instructed.
          #
          if {![info exists ::no(copySqliteFiles)]} then {


            tryCopyBuildFile System.Data.SQLite.dll.config


            tryCopyAssembly sqlite3.dll



            tryCopyAssembly SQLite.Interop.dll


            tryCopyAssembly System.Data.SQLite.dll



            tryCopyAssembly System.Data.SQLite.Linq.dll




            if {[string length $platform] > 0} then {

              tryCopyAssembly sqlite3.dll $platform



              tryCopyAssembly SQLite.Interop.dll $platform


              tryCopyAssembly System.Data.SQLite.dll $platform
            }
          }

          #

          # NOTE: Skip trying to load any files if we are so instructed.
          #
          if {![info exists ::no(loadSqliteFiles)]} then {
            tryLoadAssembly System.Data.SQLite.dll
            tryLoadAssembly System.Data.SQLite.Linq.dll


            if {[string length $platform] > 0} then {
              tryLoadAssembly System.Data.SQLite.dll $platform
            }





          }

          #
          # NOTE: Build a list of auxiliary Managed Debugging Assistants (MDA)
          #       configuration files that may need to be deleted or copied.
          #
          set mdaConfigFileNames [list \
              Installer.exe.mda.config test.exe.mda.config \
              testlinq.exe.mda.config]

          #
          # NOTE: Skip trying to delete external files if we are so instructed.
          #
          if {![info exists ::no(deleteSqliteExternalFiles)]} then {
            foreach mdaConfigFileName $mdaConfigFileNames {
              tryDeleteBuildFile $mdaConfigFileName
            }
          }

          #
          # NOTE: Skip trying to copy external files if we are so instructed.
          #
          if {![info exists ::no(copySqliteExternalFiles)]} then {
            #
            # NOTE: Copy the Managed Debugging Assistants (MDA) configuration
            #       file for the Eagle shell to the build output directory,
            #       while using each of the names of the various legacy test
            #       executables.  This will help to make sure that all the
            #       legacy tests run with exactly the same set of Managed
            #       Debugging Assistants configured.
            #
            foreach mdaConfigFileName $mdaConfigFileNames {
              tryCopyBinaryFile EagleShell.exe.mda.config "" $mdaConfigFileName
            }
          }
        }

        catch {
          tputs $::test_channel [appendArgs \
              "---- file version of \"sqlite3.dll\"... " \







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              error [appendArgs \
                  "could not verify build directory \"" $directory \
                  "\", all testing halted"]
            }
          }

          #
          # NOTE: Skip trying to copy any files if instructed.
          #
          if {![info exists ::no(copySqliteFiles)]} then {
            if {![info exists ::no(copySqliteConfigFiles)]} then {
              foreach fileName $configFileNames {
                tryCopyBuildFile $fileName
              }
            }

            if {![info exists ::no(copySqliteNativeFiles)]} then {
              if {![info exists ::no(copySqliteImplicitFiles)]} then {
                foreach fileName $nativeFileNames {
                  tryCopyAssembly $fileName
                }
              }

              if {![info exists ::no(copySqlitePlatformFiles)] && \
                  [string length $platform] > 0} then {
                foreach fileName $nativeFileNames {
                  tryCopyAssembly $fileName $platform
                }
              }

              if {![info exists ::no(copySqliteArchitectureFiles)] && \
                  [string length $architecture] > 0} then {
                foreach fileName $nativeFileNames {
                  tryCopyAssembly $fileName $architecture
                }
              }
            }

            if {![info exists ::no(copySqliteManagedFiles)]} then {
              foreach fileName $managedFileNames {
                tryCopyAssembly $fileName
              }
            }
          }

          #
          # NOTE: Skip trying to load any files if instructed.
          #
          if {![info exists ::no(loadSqliteFiles)]} then {
            tryLoadAssembly System.Data.SQLite.dll
            tryLoadAssembly System.Data.SQLite.Linq.dll

            if {![info exists ::no(loadSqlitePlatformFiles)] && \
                [string length $platform] > 0} then {
              tryLoadAssembly System.Data.SQLite.dll $platform
            }

            if {![info exists ::no(loadSqliteArchitectureFiles)] && \
                [string length $architecture] > 0} then {
              tryLoadAssembly System.Data.SQLite.dll $architecture
            }
          }

          #








          # NOTE: Skip trying to delete external files if instructed.
          #
          if {![info exists ::no(deleteSqliteExternalFiles)]} then {
            foreach fileName $mdaConfigFileNames {
              tryDeleteBuildFile $fileName
            }
          }

          #
          # NOTE: Skip trying to copy external files if instructed.
          #
          if {![info exists ::no(copySqliteExternalFiles)]} then {
            #
            # NOTE: Copy the Managed Debugging Assistants (MDA) configuration
            #       file for the Eagle shell to the build output directory,
            #       while using each of the names of the various legacy test
            #       executables.  This will help to make sure that all the
            #       legacy tests run with exactly the same set of Managed
            #       Debugging Assistants configured.
            #
            foreach fileName $mdaConfigFileNames {
              tryCopyBinaryFile EagleShell.exe.mda.config "" $fileName
            }
          }
        }

        catch {
          tputs $::test_channel [appendArgs \
              "---- file version of \"sqlite3.dll\"... " \
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          catch {
            tputs $::test_channel [appendArgs \
                "---- file version of \"" $platform \
                "/System.Data.SQLite.dll\"... " [file version \
                [getBinaryFileName System.Data.SQLite.dll $platform]] \n]
          }
        }
























        set assemblies [object invoke AppDomain.CurrentDomain GetAssemblies]

        object foreach assembly $assemblies {
          if {[string match \{System.Data.SQLite* $assembly]} then {
            tputs $::test_channel [appendArgs \
                "---- found assembly: " $assembly \n]







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          catch {
            tputs $::test_channel [appendArgs \
                "---- file version of \"" $platform \
                "/System.Data.SQLite.dll\"... " [file version \
                [getBinaryFileName System.Data.SQLite.dll $platform]] \n]
          }
        }

        if {[string length $architecture] > 0} then {
          catch {
            tputs $::test_channel [appendArgs \
                "---- file version of \"" $architecture \
                "/sqlite3.dll\"... " [file version \
                [getBinaryFileName sqlite3.dll $architecture]] \n]
          }

          catch {
            tputs $::test_channel [appendArgs \
                "---- file version of \"" $architecture \
                "/SQLite.Interop.dll\"... " [file version \
                [getBinaryFileName SQLite.Interop.dll $architecture]] \n]
          }

          catch {
            tputs $::test_channel [appendArgs \
                "---- file version of \"" $architecture \
                "/System.Data.SQLite.dll\"... " [file version \
                [getBinaryFileName System.Data.SQLite.dll $architecture]] \n]
          }
        }

        set assemblies [object invoke AppDomain.CurrentDomain GetAssemblies]

        object foreach assembly $assemblies {
          if {[string match \{System.Data.SQLite* $assembly]} then {
            tputs $::test_channel [appendArgs \
                "---- found assembly: " $assembly \n]