System.Data.SQLite

Check-in [621d22239e]
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Overview
Comment:Start of work on improving the platform detection in the native library pre-loading code.
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Timelines: family | ancestors | descendants | both | preLoad
Files: files | file ages | folders
SHA1: 621d22239e46b78c5f24eb89bfff340f50b33922
User & Date: mistachkin 2012-04-02 17:58:46.312
Context
2012-04-03
03:18
Clarify comments and semantics of the process 'bitness' checking in the native library pre-loading code. Closed-Leaf check-in: 77969440cd user: mistachkin tags: preLoad
2012-04-02
17:58
Start of work on improving the platform detection in the native library pre-loading code. check-in: 621d22239e user: mistachkin tags: preLoad
2012-03-31
22:23
Minor enhancements to release archive verification tool. check-in: 377c46ce48 user: mistachkin tags: trunk
Changes
Side-by-Side Diff Ignore Whitespace Patch
Changes to System.Data.SQLite/UnsafeNativeMethods.cs.
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      /// This lock is used to protect the static _SQLiteModule and
      /// processorArchitecturePlatforms fields, below.
      /// </summary>
      private static readonly object staticSyncRoot = new object();

      /////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// This class represents the concept of a platform as understood by the
      /// native library pre-loading code.
      /// </summary>
      private sealed class Platform
      {
          #region Private Data
          private string name;
          private int bits;
          #endregion

          /////////////////////////////////////////////////////////////////////

          #region Public Constructors
          public Platform(
              string name,
              int bits
              )
          {
              this.name = name;
              this.bits = bits;
          }
          #endregion

          /////////////////////////////////////////////////////////////////////

          #region Public Properties
          /// <summary>
          /// The name of the platform.  This is used to help locate the
          /// native library to pre-load.
          /// </summary>
          public string Name
          {
              get { return name; }
          }

          /////////////////////////////////////////////////////////////////////

          /// <summary>
          /// The number of bits needed to represent memory addresses on this
          /// platform.
          /// </summary>
          public int Bits
          {
              get { return bits; }
          }
          #endregion
      }

      /////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// Stores the mappings between processor architecture names and platform
      /// names.
      /// names (and bits).
      /// </summary>
      private static Dictionary<string, string> processorArchitecturePlatforms;
      private static Dictionary<string, Platform> processorArchitecturePlatforms;

      /////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// The native module handle for the native SQLite library or the value
      /// IntPtr.Zero.
      /// </summary>
      private static IntPtr _SQLiteModule = IntPtr.Zero;
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              //
              // TODO: Make sure this list is updated if the supported
              //       processor architecture names and/or platform names
              //       changes.
              //
              if (processorArchitecturePlatforms == null)
              {
                  //
                  // NOTE: Create the map of processor architecture names
                  //       to platform names using a case-insensitive string
                  //       comparer.
                  //
                  processorArchitecturePlatforms =
                      new Dictionary<string, string>();
                      new Dictionary<string, Platform>(
                          StringComparer.OrdinalIgnoreCase);

                  //
                  // NOTE: Setup the list of platform names associated with
                  //       the supported processor architectures.
                  //
                  processorArchitecturePlatforms.Add("X86", "Win32");
                  processorArchitecturePlatforms.Add("AMD64", "x64");
                  processorArchitecturePlatforms.Add("IA64", "Itanium");
                  processorArchitecturePlatforms.Add("X86",
                      new Platform("Win32", 32));

                  processorArchitecturePlatforms.Add("AMD64",
                      new Platform("x64", 64));

                  processorArchitecturePlatforms.Add("IA64",
                      new Platform("Itanium", 64));
              }

              //
              // BUGBUG: What about other application domains?
              //
              if (_SQLiteModule == IntPtr.Zero)
                  _SQLiteModule = PreLoadSQLiteDll(null, null);
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          }

          return fileName;
      }

      /////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// Determines and then returns the number of bits used to represent
      /// memory addresses for the current process.
      /// </summary>
      /// <returns>
      /// The number of bits used to represent memory addresses for the
      /// current process or zero if this value cannot be determined.
      /// </returns>
      private static int GetProcessBits()
      {
          return IntPtr.Size * 8;
      }

      /////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// Queries and returns the processor architecture of the current
      /// process.
      /// </summary>
      /// <returns>
      /// The processor architecture of the current process -OR- null if it
      /// cannot be determined.  Always returns an empty string when running on
      /// the .NET Compact Framework.
      /// </returns>
      private static string GetProcessorArchitecture()
      {
#if !PLATFORM_COMPACTFRAMEWORK
          //
          // NOTE: If the "PreLoadSQLite_ProcessorArchitecture" environment
          //       variable is set, use it verbatim for the current processor
          //       architecture.
          //
          string processorArchitecture = Environment.GetEnvironmentVariable(
              "PreLoadSQLite_ProcessorArchitecture");

          if (processorArchitecture != null)
              return processorArchitecture;

          //
          // BUGBUG: Will this always be reliable?
          // BUGBUG: Will this always be reliable?  There seems to be some
          //         evidence that this is not necessarily 100% reliable on
          //         some 64-bit platforms for child processes started from
          //         a WoW64 process (e.g. the Visual Studio debugger).
          //
          return Environment.GetEnvironmentVariable(PROCESSOR_ARCHITECTURE);
          processorArchitecture = Environment.GetEnvironmentVariable(
              PROCESSOR_ARCHITECTURE);

          if (processorArchitecture != null)
          {
              if (processorArchitecturePlatforms == null)
                  return null;

              Platform platform;

              if (processorArchitecturePlatforms.TryGetValue(
                      processorArchitecture, out platform) &&
                  (platform != null) &&
                  (platform.Bits == GetProcessBits()))
              {
                  return processorArchitecture;
              }
          }

          return null;
#else
          //
          // BUGBUG: No way to determine this value on the .NET Compact
          //         Framework (running on Windows CE, etc).
          //
          return String.Empty;
#endif
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              return null;

          lock (staticSyncRoot)
          {
              if (processorArchitecturePlatforms == null)
                  return null;

              string platformName;
              Platform platform;

              if (processorArchitecturePlatforms.TryGetValue(
                      processorArchitecture, out platformName))
                      processorArchitecture, out platform) &&
              {
                  return platformName;
              }

              if (processorArchitecturePlatforms.TryGetValue(
#if !PLATFORM_COMPACTFRAMEWORK
                      processorArchitecture.ToUpperInvariant(),
#else
                      processorArchitecture.ToUpper(),
#endif
                      out platformName))
                  (platform != null))
              {
                  return platformName;
                  return platform.Name;
              }
          }

          return null;
      }

      /////////////////////////////////////////////////////////////////////////