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Changes In Branch tkt-5cee5409f8 Excluding Merge-Ins

This is equivalent to a diff from 0b0bd83ddd to 81d4c53f90

2018-01-28
05:28
Support asynchronous completion of distributed transactions, fix for [5cee5409f8]. Add experimental WaitForEnlistmentReset method to the SQLiteConnection class, pursuant to [7e1dd697dc]. check-in: a27556f61d user: mistachkin tags: trunk
05:27
Update version history docs. Closed-Leaf check-in: 81d4c53f90 user: mistachkin tags: tkt-5cee5409f8
2018-01-27
22:24
Refinements to the test for ticket [5cee5409f8], with a special focus on the new WaitForEnlistmentReset method. check-in: 2cb2ae35a3 user: mistachkin tags: tkt-5cee5409f8
2018-01-26
02:23
Merge updates from trunk. check-in: 596797845c user: mistachkin tags: tkt-5cee5409f8
02:22
Further debugging enhancements. check-in: 0b0bd83ddd user: mistachkin tags: trunk
01:47
Setup the '_debugString' field consistently, for the debug build configuration only. check-in: ac4cc4a86e user: mistachkin tags: trunk

Changes to Doc/Extra/Provider/version.html.

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    <div id="mainSection">
    <div id="mainBody">
    <h1 class="heading">Version History</h1>
    <p><b>1.0.107.0 - January XX, 2018 <font color="red">(release scheduled)</font></b></p>
    <ul>
      <li>Updated to <a href="https://www.sqlite.org/draft/releaselog/3_22_0.html">SQLite 3.22.0</a>.</li>
      <li>Improve performance of type name lookups by removing superfluous locking and string creation.</li>


      <li>Fix some internal memory accounting present only in the debug build.</li>
      <li>Make sure inbound native delegates are unhooked before adding a connection to the pool. Fix for <a href="https://system.data.sqlite.org/index.html/info/0e48e80333">[0e48e80333]</a>.</li>
      <li>Add preliminary support for the .NET Framework 4.7.1.</li>
      <li>Updates to internal DbType mapping related lookup tables. Pursuant to <a href="https://system.data.sqlite.org/index.html/info/a799e3978f">[a799e3978f]</a>.</li>
    </ul>
    <p><b>1.0.106.0 - November 2, 2017</b></p>
    <ul>







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    <div id="mainSection">
    <div id="mainBody">
    <h1 class="heading">Version History</h1>
    <p><b>1.0.107.0 - January XX, 2018 <font color="red">(release scheduled)</font></b></p>
    <ul>
      <li>Updated to <a href="https://www.sqlite.org/draft/releaselog/3_22_0.html">SQLite 3.22.0</a>.</li>
      <li>Improve performance of type name lookups by removing superfluous locking and string creation.</li>
      <li>Support asynchronous completion of distributed transactions. Fix for <a href="https://system.data.sqlite.org/index.html/info/5cee5409f8">[5cee5409f8]</a>.</li>
      <li>Add experimental WaitForEnlistmentReset method to the SQLiteConnection class. Pursuant to <a href="https://system.data.sqlite.org/index.html/info/7e1dd697dc">[7e1dd697dc]</a>.</li>
      <li>Fix some internal memory accounting present only in the debug build.</li>
      <li>Make sure inbound native delegates are unhooked before adding a connection to the pool. Fix for <a href="https://system.data.sqlite.org/index.html/info/0e48e80333">[0e48e80333]</a>.</li>
      <li>Add preliminary support for the .NET Framework 4.7.1.</li>
      <li>Updates to internal DbType mapping related lookup tables. Pursuant to <a href="https://system.data.sqlite.org/index.html/info/a799e3978f">[a799e3978f]</a>.</li>
    </ul>
    <p><b>1.0.106.0 - November 2, 2017</b></p>
    <ul>

Changes to Setup/data/verify.lst.

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  Tests/tkt-5251bd0878.eagle
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  Tests/tkt-6c6ecccc5f.eagle
  Tests/tkt-71bedaca19.eagle
  Tests/tkt-72905c9a77.eagle
  Tests/tkt-74542e702e.eagle







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  Tests/tkt-56b42d99c1.eagle
  Tests/tkt-58ed318f2f.eagle
  Tests/tkt-59edc1018b.eagle
  Tests/tkt-5cee5409f8.eagle
  Tests/tkt-6434e23a0f.eagle
  Tests/tkt-647d282d11.eagle
  Tests/tkt-69cf6e5dc8.eagle
  Tests/tkt-6c6ecccc5f.eagle
  Tests/tkt-71bedaca19.eagle
  Tests/tkt-72905c9a77.eagle
  Tests/tkt-74542e702e.eagle

Changes to System.Data.SQLite/SQLiteConnection.cs.

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  using System.Collections.Generic;
  using System.Globalization;
  using System.ComponentModel;
  using System.Reflection;
  using System.Runtime.InteropServices;
  using System.IO;
  using System.Text;


  /////////////////////////////////////////////////////////////////////////////////////////////////

  /// <summary>
  /// This class represents a single value to be returned
  /// from the <see cref="SQLiteDataReader" /> class via
  /// its <see cref="SQLiteDataReader.GetBlob" />,







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  using System.Collections.Generic;
  using System.Globalization;
  using System.ComponentModel;
  using System.Reflection;
  using System.Runtime.InteropServices;
  using System.IO;
  using System.Text;
  using System.Threading;

  /////////////////////////////////////////////////////////////////////////////////////////////////

  /// <summary>
  /// This class represents a single value to be returned
  /// from the <see cref="SQLiteDataReader" /> class via
  /// its <see cref="SQLiteDataReader.GetBlob" />,
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    /// <summary>
    /// The default isolation level for new transactions
    /// </summary>
    private IsolationLevel _defaultIsolation;

#if !PLATFORM_COMPACTFRAMEWORK






    /// <summary>
    /// Whether or not the connection is enlisted in a distrubuted transaction
    /// </summary>
    internal SQLiteEnlistment _enlistment;
#endif

    /// <summary>







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    /// <summary>
    /// The default isolation level for new transactions
    /// </summary>
    private IsolationLevel _defaultIsolation;

#if !PLATFORM_COMPACTFRAMEWORK
    /// <summary>
    /// This object is used with lock statements to synchronize access to the
    /// <see cref="_enlistment" /> field, below.
    /// </summary>
    internal readonly object _enlistmentSyncRoot = new object();

    /// <summary>
    /// Whether or not the connection is enlisted in a distrubuted transaction
    /// </summary>
    internal SQLiteEnlistment _enlistment;
#endif

    /// <summary>
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                // NOTE: If we need to retry the previous operation, wait for
                //       the number of milliseconds specified by our caller
                //       unless the caller used a negative number, in that case
                //       skip sleeping at all because we do not want to block
                //       this thread forever.
                //
                if (retry && (retryMilliseconds >= 0))
                    System.Threading.Thread.Sleep(retryMilliseconds);

                //
                // NOTE: There is no point in calling the native API to copy
                //       zero pages as it does nothing; therefore, stop now.
                //
                if (pages == 0)
                    break;







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                // NOTE: If we need to retry the previous operation, wait for
                //       the number of milliseconds specified by our caller
                //       unless the caller used a negative number, in that case
                //       skip sleeping at all because we do not want to block
                //       this thread forever.
                //
                if (retry && (retryMilliseconds >= 0))
                    Thread.Sleep(retryMilliseconds);

                //
                // NOTE: There is no point in calling the native API to copy
                //       zero pages as it does nothing; therefore, stop now.
                //
                if (pages == 0)
                    break;
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      OnChanged(this, new ConnectionEventArgs(
          SQLiteConnectionEventType.Closing, null, null, null, null, null,
          null, null));

      if (_sql != null)
      {
#if !PLATFORM_COMPACTFRAMEWORK





        if (_enlistment != null)
        {
          // If the connection is enlisted in a transaction scope and the scope is still active,
          // we cannot truly shut down this connection until the scope has completed.  Therefore make a
          // hidden connection temporarily to hold open the connection until the scope has completed.
          SQLiteConnection cnn = new SQLiteConnection();

#if DEBUG
          cnn._debugString = HelperMethods.StringFormat(
              CultureInfo.InvariantCulture,
              "closeThreadId = {0}, {1}{2}{2}{3}",
              HelperMethods.GetThreadId(), _sql,
              Environment.NewLine, _debugString);
#endif

          cnn._sql = _sql;
          cnn._transactionLevel = _transactionLevel;
          cnn._transactionSequence = _transactionSequence;
          cnn._enlistment = _enlistment;
          cnn._connectionState = _connectionState;
          cnn._version = _version;




          cnn._enlistment._transaction._cnn = cnn;

          cnn._enlistment._disposeConnection = true;

          _sql = null;
          _enlistment = null;

        }
#endif
        if (_sql != null)
        {
          _sql.Close(_disposing);
          _sql = null;
        }







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      OnChanged(this, new ConnectionEventArgs(
          SQLiteConnectionEventType.Closing, null, null, null, null, null,
          null, null));

      if (_sql != null)
      {
#if !PLATFORM_COMPACTFRAMEWORK
        lock (_enlistmentSyncRoot) /* TRANSACTIONAL */
        {
          SQLiteEnlistment enlistment = _enlistment;
          _enlistment = null;

          if (enlistment != null)
          {
            // If the connection is enlisted in a transaction scope and the scope is still active,
            // we cannot truly shut down this connection until the scope has completed.  Therefore make a
            // hidden connection temporarily to hold open the connection until the scope has completed.
            SQLiteConnection cnn = new SQLiteConnection();

#if DEBUG
            cnn._debugString = HelperMethods.StringFormat(
                CultureInfo.InvariantCulture,
                "closeThreadId = {0}, {1}{2}{2}{3}",
                HelperMethods.GetThreadId(), _sql,
                Environment.NewLine, _debugString);
#endif

            cnn._sql = _sql;
            cnn._transactionLevel = _transactionLevel;
            cnn._transactionSequence = _transactionSequence;
            cnn._enlistment = enlistment;
            cnn._connectionState = _connectionState;
            cnn._version = _version;

            SQLiteTransaction transaction = enlistment._transaction;

            if (transaction != null)
                transaction._cnn = cnn;

            enlistment._disposeConnection = true;

            _sql = null;

          }
        }
#endif
        if (_sql != null)
        {
          _sql.Close(_disposing);
          _sql = null;
        }
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#if !PLATFORM_COMPACTFRAMEWORK
    /// <summary>
    /// Manual distributed transaction enlistment support
    /// </summary>
    /// <param name="transaction">The distributed transaction to enlist in</param>
    public override void EnlistTransaction(System.Transactions.Transaction transaction)
    {
      CheckDisposed();



      if (_enlistment != null && transaction == _enlistment._scope)
        return;
      else if (_enlistment != null)
        throw new ArgumentException("Already enlisted in a transaction");

      if (_transactionLevel > 0 && transaction != null)
        throw new ArgumentException("Unable to enlist in transaction, a local transaction already exists");
      else if (transaction == null)
        throw new ArgumentNullException("Unable to enlist in transaction, it is null");

      bool strictEnlistment = ((_flags & SQLiteConnectionFlags.StrictEnlistment) ==
          SQLiteConnectionFlags.StrictEnlistment);

      _enlistment = new SQLiteEnlistment(this, transaction,
          GetFallbackDefaultIsolationLevel(), strictEnlistment,
          strictEnlistment);

      OnChanged(this, new ConnectionEventArgs(
          SQLiteConnectionEventType.EnlistTransaction, null, null, null, null,
          null, null, new object[] { _enlistment }));




















































































































    }
#endif

    /// <summary>
    /// Looks for a key in the array of key/values of the parameter string.  If not found, return the specified default value
    /// </summary>
    /// <param name="items">The list to look in</param>







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#if !PLATFORM_COMPACTFRAMEWORK
    /// <summary>
    /// Manual distributed transaction enlistment support
    /// </summary>
    /// <param name="transaction">The distributed transaction to enlist in</param>
    public override void EnlistTransaction(System.Transactions.Transaction transaction)
    {
        CheckDisposed();

        lock (_enlistmentSyncRoot) /* TRANSACTIONAL */
        {
            if (_enlistment != null && transaction == _enlistment._scope)
                return;
            else if (_enlistment != null)
                throw new ArgumentException("Already enlisted in a transaction");

            if (_transactionLevel > 0 && transaction != null)
                throw new ArgumentException("Unable to enlist in transaction, a local transaction already exists");
            else if (transaction == null)
                throw new ArgumentNullException("Unable to enlist in transaction, it is null");

            bool strictEnlistment = ((_flags & SQLiteConnectionFlags.StrictEnlistment) ==
                SQLiteConnectionFlags.StrictEnlistment);

            _enlistment = new SQLiteEnlistment(this, transaction,
                GetFallbackDefaultIsolationLevel(), strictEnlistment,
                strictEnlistment);

            OnChanged(this, new ConnectionEventArgs(
                SQLiteConnectionEventType.EnlistTransaction, null, null, null, null,
                null, null, new object[] { _enlistment }));
        }
    }

    /// <summary>
    /// <![CDATA[<b>]]>EXPERIMENTAL<![CDATA[</b>]]>
    /// Waits for the enlistment associated with this connection to be reset.
    /// </summary>
    /// <param name="timeoutMilliseconds">
    /// The approximate maximum number of milliseconds to wait before timing
    /// out the wait operation.
    /// </param>
    /// <returns>
    /// Non-zero if the enlistment assciated with this connection was reset;
    /// otherwise, zero.  It should be noted that this method returning a
    /// non-zero value does not necessarily guarantee that the connection
    /// can enlist in a new transaction (i.e. due to potentical race with
    /// other threads); therefore, callers should generally use try/catch
    /// when calling the <see cref="EnlistTransaction" /> method.
    /// </returns>
    public bool WaitForEnlistmentReset(
        int timeoutMilliseconds
        )
    {
        CheckDisposed();

        if (timeoutMilliseconds < 0)
            throw new ArgumentException("timeout cannot be negative");

        const int defaultMilliseconds = 100;
        int sleepMilliseconds;

        if (timeoutMilliseconds == 0)
        {
            sleepMilliseconds = 0;
        }
        else
        {
            sleepMilliseconds = Math.Min(
                timeoutMilliseconds / 10, defaultMilliseconds);

            if (sleepMilliseconds == 0)
                sleepMilliseconds = defaultMilliseconds;
        }

        DateTime start = DateTime.UtcNow;

        while (true)
        {
            //
            // NOTE: Attempt to acquire the necessary lock without blocking.
            //       This method will treat a failure to obtain the lock the
            //       same as the enlistment not being reset yet.  Both will
            //       advance toward the timeout.
            //
            bool locked = Monitor.TryEnter(_enlistmentSyncRoot);

            try
            {
                if (locked)
                {
                    //
                    // NOTE: Is there still an enlistment?  If not, we are
                    //       done.  There is a potential race condition in
                    //       the caller if another thread is able to setup
                    //       a new enlistment at any point prior to our
                    //       caller fully dealing with the result of this
                    //       method.  However, that should generally never
                    //       happen because this class is not intended to
                    //       be used by multiple concurrent threads, with
                    //       the notable exception of an active enlistment
                    //       being asynchronously committed or rolled back
                    //       by the .NET Framework.
                    //
                    if (_enlistment == null)
                        return true;
                }
            }
            finally
            {
                if (locked)
                {
                    Monitor.Exit(_enlistmentSyncRoot);
                    locked = false;
                }
            }

            //
            // NOTE: A timeout value of zero is special.  It means never
            //       sleep.
            //
            if (sleepMilliseconds == 0)
                return false;

            //
            // NOTE: How much time has elapsed since we first starting
            //       waiting?
            //
            DateTime now = DateTime.UtcNow;
            TimeSpan elapsed = now.Subtract(start);

            //
            // NOTE: Are we done wait?
            //
            double totalMilliseconds = elapsed.TotalMilliseconds;

            if ((totalMilliseconds < 0) || /* Time went backward? */
                (totalMilliseconds >= (double)timeoutMilliseconds))
            {
                return false;
            }

            //
            // NOTE: Sleep for a bit and then try again.
            //
            Thread.Sleep(sleepMilliseconds);
        }
    }
#endif

    /// <summary>
    /// Looks for a key in the array of key/values of the parameter string.  If not found, return the specified default value
    /// </summary>
    /// <param name="items">The list to look in</param>

Changes to System.Data.SQLite/SQLiteEnlistment.cs.

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        return defaultIsolationLevel;
    }

    ///////////////////////////////////////////////////////////////////////////

    private void Cleanup(SQLiteConnection cnn)
    {
        if (_disposeConnection)
            cnn.Dispose();

        _transaction = null;
        _scope = null;
    }
    #endregion








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        return defaultIsolationLevel;
    }

    ///////////////////////////////////////////////////////////////////////////

    private void Cleanup(SQLiteConnection cnn)
    {
        if (_disposeConnection && (cnn != null))
            cnn.Dispose();

        _transaction = null;
        _scope = null;
    }
    #endregion

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    #endregion

    ///////////////////////////////////////////////////////////////////////////

    #region IEnlistmentNotification Members
    public void Commit(Enlistment enlistment)
    {
      CheckDisposed();

      SQLiteConnection cnn = _transaction.Connection;
      cnn._enlistment = null;

      try
      {





















        _transaction.IsValid(true);
        _transaction.Connection._transactionLevel = 1;
        _transaction.Commit();





        enlistment.Done();
      }
      finally
      {
        Cleanup(cnn);
      }
    }

    ///////////////////////////////////////////////////////////////////////////

    public void InDoubt(Enlistment enlistment)
    {
      CheckDisposed();







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    #endregion

    ///////////////////////////////////////////////////////////////////////////

    #region IEnlistmentNotification Members
    public void Commit(Enlistment enlistment)
    {
        CheckDisposed();

        SQLiteConnection cnn = null;


        try
        {
            while (true)
            {
                cnn = _transaction.Connection;

                if (cnn == null)
                    break;

                lock (cnn._enlistmentSyncRoot) /* TRANSACTIONAL */
                {
                    //
                    // NOTE: This check is necessary to detect the case where
                    //       the SQLiteConnection.Close() method changes the
                    //       connection associated with our transaction (i.e.
                    //       to avoid a race (condition) between grabbing the
                    //       Connection property and locking its enlistment).
                    //
                    if (!Object.ReferenceEquals(cnn, _transaction.Connection))
                        continue;

                    cnn._enlistment = null;

                    _transaction.IsValid(true); /* throw */
                    cnn._transactionLevel = 1;
                    _transaction.Commit();

                    break;
                }
            }

            enlistment.Done();
        }
        finally
        {
            Cleanup(cnn);
        }
    }

    ///////////////////////////////////////////////////////////////////////////

    public void InDoubt(Enlistment enlistment)
    {
      CheckDisposed();
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        preparingEnlistment.Prepared();
    }

    ///////////////////////////////////////////////////////////////////////////

    public void Rollback(Enlistment enlistment)
    {
      CheckDisposed();

      SQLiteConnection cnn = _transaction.Connection;
      cnn._enlistment = null;

      try
      {





















        _transaction.Rollback();





        enlistment.Done();
      }
      finally
      {
        Cleanup(cnn);
      }
    }
    #endregion
  }
}
#endif // !PLATFORM_COMPACT_FRAMEWORK







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        preparingEnlistment.Prepared();
    }

    ///////////////////////////////////////////////////////////////////////////

    public void Rollback(Enlistment enlistment)
    {
        CheckDisposed();

        SQLiteConnection cnn = null;


        try
        {
            while (true)
            {
                cnn = _transaction.Connection;

                if (cnn == null)
                    break;

                lock (cnn._enlistmentSyncRoot) /* TRANSACTIONAL */
                {
                    //
                    // NOTE: This check is necessary to detect the case where
                    //       the SQLiteConnection.Close() method changes the
                    //       connection associated with our transaction (i.e.
                    //       to avoid a race (condition) between grabbing the
                    //       Connection property and locking its enlistment).
                    //
                    if (!Object.ReferenceEquals(cnn, _transaction.Connection))
                        continue;

                    cnn._enlistment = null;

                    _transaction.Rollback();

                    break;
                }
            }

            enlistment.Done();
        }
        finally
        {
            Cleanup(cnn);
        }
    }
    #endregion
  }
}
#endif // !PLATFORM_COMPACT_FRAMEWORK

Added Tests/tkt-5cee5409f8.eagle.























































































































































































































































































































































































































































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###############################################################################
#
# tkt-5cee5409f8.eagle --
#
# Written by Joe Mistachkin.
# Released to the public domain, use at your own risk!
#
###############################################################################

package require Eagle
package require Eagle.Library
package require Eagle.Test

runTestPrologue

###############################################################################

package require System.Data.SQLite.Test
runSQLiteTestPrologue

###############################################################################

runTest {test tkt-5cee5409f8-1.1 {asynchronous transaction handling} -setup {
  setupDb [set fileName tkt-5cee5409f8-1.1.db]
} -body {
  sql execute $db "CREATE TABLE t1(x INTEGER);"

  set id [object invoke Interpreter.GetActive NextId]
  set dataSource [file join [getDatabaseDirectory] $fileName]

  unset -nocomplain results errors

  set code [compileCSharpWith [subst {
    using System;
    using System.Data.SQLite;
    using System.Threading;
    using System.Transactions;

    namespace _Dynamic${id}
    {
      public static class Test${id}
      {
        #region Private EnlistmentNotification Class
        private sealed class EnlistmentNotification : IEnlistmentNotification
        {
          #region Private Data
          private bool forceRollback;
          #endregion

          /////////////////////////////////////////////////////////////////////

          #region Private Constructors
          private EnlistmentNotification(bool forceRollback)
          {
            this.forceRollback = forceRollback;
          }
          #endregion

          /////////////////////////////////////////////////////////////////////

          #region IEnlistmentNotification Members
          public void Commit(Enlistment enlistment)
          {
            enlistment.Done();
          }

          /////////////////////////////////////////////////////////////////////

          public void InDoubt(Enlistment enlistment)
          {
            enlistment.Done();
          }

          /////////////////////////////////////////////////////////////////////

          public void Prepare(PreparingEnlistment preparingEnlistment)
          {
            if (forceRollback)
              preparingEnlistment.ForceRollback();
            else
              preparingEnlistment.Prepared();
          }

          /////////////////////////////////////////////////////////////////////

          public void Rollback(Enlistment enlistment)
          {
            enlistment.Done();
          }
          #endregion

          /////////////////////////////////////////////////////////////////////

          #region Public Static Methods
          public static void UseDistributedTransaction(bool forceRollback)
          {
            Transaction.Current.EnlistDurable(
                Guid.NewGuid(), new EnlistmentNotification(forceRollback),
                EnlistmentOptions.None);
          }
          #endregion
        }
        #endregion

        ///////////////////////////////////////////////////////////////////////

        #region Private Static Data
        private static int resetCount;
        private static int timeoutCount;
        #endregion

        ///////////////////////////////////////////////////////////////////////

        #region Private Static Methods
        private static void DoTransactions(SQLiteConnection connection)
        {
          Random random = new Random();

          for (int iteration = 0; iteration < 10000; iteration++)
          {
            using (TransactionScope transactionScope = new TransactionScope())
            {
              EnlistmentNotification.UseDistributedTransaction(false);

              TransactionInformation transactionInformation =
                  Transaction.Current.TransactionInformation;

              if (transactionInformation.DistributedIdentifier.Equals(
                  Guid.Empty))
              {
                throw new Exception("distributed identifier is empty");
              }

              connection.EnlistTransaction(Transaction.Current);

              using (SQLiteCommand command = connection.CreateCommand())
              {
                command.CommandText = "INSERT INTO t1(x) VALUES(?);";
                command.Parameters.Add(new SQLiteParameter("", iteration));
                command.ExecuteNonQuery();
              }

              transactionScope.Complete();
            }

            Thread.Sleep(random.Next(10));
          }
        }

        ///////////////////////////////////////////////////////////////////////

        private static void WaitOnEnlistments(object state)
        {
          SQLiteConnection connection = (SQLiteConnection)state;
          Random random = new Random();

          for (int iteration = 0; iteration < 1000; iteration++)
          {
            if (connection.WaitForEnlistmentReset(1))
              Interlocked.Increment(ref resetCount);
            else
              Interlocked.Increment(ref timeoutCount);

            Thread.Sleep(random.Next(100));
          }
        }
        #endregion

        ///////////////////////////////////////////////////////////////////////

        #region Public Static Methods
        public static string DoTest()
        {
          using (SQLiteConnection connection = new SQLiteConnection(
              "Data Source=${dataSource};[getTestProperties]"))
          {
            ThreadPool.QueueUserWorkItem(WaitOnEnlistments, connection);

            connection.Open();

            DoTransactions(connection);
          }

          int count1 = Interlocked.CompareExchange(ref resetCount, 0, 0);
          int count2 = Interlocked.CompareExchange(ref timeoutCount, 0, 0);

          return String.Format("{0}, {1}", count1, count2);
        }

        ///////////////////////////////////////////////////////////////////////

        public static void Main()
        {
          // do nothing.
        }
        #endregion
      }
    }
  }] true true true results errors System.Data.SQLite.dll]

  list $code $results \
      [expr {[info exists errors] ? $errors : ""}] \
      [expr {$code eq "Ok" ? [catch {
        object invoke _Dynamic${id}.Test${id} DoTest
      } result] : [set result ""]}] \
      [expr {[lindex $result 0] > 0}] \
      [expr {[lindex $result 1] > 0}]
} -cleanup {
  cleanupDb $fileName

  unset -nocomplain result results errors code dataSource id db fileName
} -constraints {eagle command.object monoBug211 monoBug54 command.sql\
compile.DATA SQLite System.Data.SQLite compileCSharp} -match regexp -result \
{^Ok System#CodeDom#Compiler#CompilerResults#\d+ \{\} 0 True True$}}

###############################################################################

runSQLiteTestEpilogue
runTestEpilogue

Changes to readme.htm.

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<p>
    <b>1.0.107.0 - January XX, 2018 <font color="red">(release scheduled)</font></b>
</p>
<ul>
    <li>Updated to <a href="https://www.sqlite.org/draft/releaselog/3_22_0.html">SQLite 3.22.0</a>.</li>
    <li>Improve performance of type name lookups by removing superfluous locking and string creation.</li>


    <li>Fix some internal memory accounting present only in the debug build.</li>
    <li>Make sure inbound native delegates are unhooked before adding a connection to the pool. Fix for [0e48e80333].</li>
    <li>Add preliminary support for the .NET Framework 4.7.1.</li>
    <li>Updates to internal DbType mapping related lookup tables. Pursuant to [a799e3978f].</li>
</ul>
<p>
    <b>1.0.106.0 - November 2, 2017</b>







>
>







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<p>
    <b>1.0.107.0 - January XX, 2018 <font color="red">(release scheduled)</font></b>
</p>
<ul>
    <li>Updated to <a href="https://www.sqlite.org/draft/releaselog/3_22_0.html">SQLite 3.22.0</a>.</li>
    <li>Improve performance of type name lookups by removing superfluous locking and string creation.</li>
    <li>Support asynchronous completion of distributed transactions. Fix for [5cee5409f8].</li>
    <li>Add experimental WaitForEnlistmentReset method to the SQLiteConnection class. Pursuant to [7e1dd697dc].</li>
    <li>Fix some internal memory accounting present only in the debug build.</li>
    <li>Make sure inbound native delegates are unhooked before adding a connection to the pool. Fix for [0e48e80333].</li>
    <li>Add preliminary support for the .NET Framework 4.7.1.</li>
    <li>Updates to internal DbType mapping related lookup tables. Pursuant to [a799e3978f].</li>
</ul>
<p>
    <b>1.0.106.0 - November 2, 2017</b>

Changes to www/news.wiki.

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<p>
    <b>1.0.107.0 - January XX, 2018 <font color="red">(release scheduled)</font></b>
</p>
<ul>
    <li>Updated to [https://www.sqlite.org/draft/releaselog/3_22_0.html|SQLite 3.22.0].</li>
    <li>Improve performance of type name lookups by removing superfluous locking and string creation.</li>


    <li>Fix some internal memory accounting present only in the debug build.</li>
    <li>Make sure inbound native delegates are unhooked before adding a connection to the pool. Fix for [0e48e80333].</li>
    <li>Add preliminary support for the .NET Framework 4.7.1.</li>
    <li>Updates to internal DbType mapping related lookup tables. Pursuant to [a799e3978f].</li>
</ul>
<p>
    <b>1.0.106.0 - November 2, 2017</b>







>
>







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<p>
    <b>1.0.107.0 - January XX, 2018 <font color="red">(release scheduled)</font></b>
</p>
<ul>
    <li>Updated to [https://www.sqlite.org/draft/releaselog/3_22_0.html|SQLite 3.22.0].</li>
    <li>Improve performance of type name lookups by removing superfluous locking and string creation.</li>
    <li>Support asynchronous completion of distributed transactions. Fix for [5cee5409f8].</li>
    <li>Add experimental WaitForEnlistmentReset method to the SQLiteConnection class. Pursuant to [7e1dd697dc].</li>
    <li>Fix some internal memory accounting present only in the debug build.</li>
    <li>Make sure inbound native delegates are unhooked before adding a connection to the pool. Fix for [0e48e80333].</li>
    <li>Add preliminary support for the .NET Framework 4.7.1.</li>
    <li>Updates to internal DbType mapping related lookup tables. Pursuant to [a799e3978f].</li>
</ul>
<p>
    <b>1.0.106.0 - November 2, 2017</b>