System.Data.SQLite
Check-in [de60415f96]
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Overview
Comment:Add OpenAndReturn method to the SQLiteConnection class to Open a connection and immediately return it. Add missing CheckDisposed calls to the SQLiteConnection class. Add missing throw statement to the SQLiteConnection class.
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
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SHA1: de60415f960244d77fbd6d5984729e21e987f651
User & Date: mistachkin 2012-02-06 21:57:30
Context
2012-02-09
21:36
Make sure the interop project uses /fp:precise for Windows CE. check-in: 7479c0b7e1 user: mistachkin tags: trunk
2012-02-06
21:57
Add OpenAndReturn method to the SQLiteConnection class to Open a connection and immediately return it. Add missing CheckDisposed calls to the SQLiteConnection class. Add missing throw statement to the SQLiteConnection class. check-in: de60415f96 user: mistachkin tags: trunk
2012-02-02
18:12
Improve compatibility with custom command processors by using __ECHO instead of _ECHO in batch tools. check-in: ed229ff2b0 user: mistachkin tags: trunk
Changes
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Changes to System.Data.SQLite/SQLiteConnection.cs.

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    /// <summary>
    /// Obsolete
    /// </summary>
    public override int ConnectionTimeout
    {
      get
      {

        return 30;
      }
    }
#endif

    /// <summary>
    /// Creates a clone of the connection.  All attached databases and user-defined functions are cloned.  If the existing connection is open, the cloned connection 
    /// will also be opened.
    /// </summary>
    /// <returns></returns>
    public object Clone()
    {

      return new SQLiteConnection(this);
    }

    /// <summary>
    /// Creates a database file.  This just creates a zero-byte file which SQLite
    /// will turn into a database when the file is opened properly.
    /// </summary>
................................................................................
    /// <param name="deferredLock">When TRUE, SQLite defers obtaining a write lock until a write operation is requested.
    /// When FALSE, a writelock is obtained immediately.  The default is TRUE, but in a multi-threaded multi-writer 
    /// environment, one may instead choose to lock the database immediately to avoid any possible writer deadlock.</param>
    /// <returns>Returns a SQLiteTransaction object.</returns>
    [Obsolete("Use one of the standard BeginTransaction methods, this one will be removed soon")]
    public SQLiteTransaction BeginTransaction(IsolationLevel isolationLevel, bool deferredLock)
    {

      return (SQLiteTransaction)BeginDbTransaction(deferredLock == false ? IsolationLevel.Serializable : IsolationLevel.ReadCommitted);
    }

    /// <summary>
    /// OBSOLETE.  Creates a new SQLiteTransaction if one isn't already active on the connection.
    /// </summary>
    /// <param name="deferredLock">When TRUE, SQLite defers obtaining a write lock until a write operation is requested.
    /// When FALSE, a writelock is obtained immediately.  The default is false, but in a multi-threaded multi-writer 
    /// environment, one may instead choose to lock the database immediately to avoid any possible writer deadlock.</param>
    /// <returns>Returns a SQLiteTransaction object.</returns>
    [Obsolete("Use one of the standard BeginTransaction methods, this one will be removed soon")]
    public SQLiteTransaction BeginTransaction(bool deferredLock)
    {

      return (SQLiteTransaction)BeginDbTransaction(deferredLock == false ? IsolationLevel.Serializable : IsolationLevel.ReadCommitted);
    }

    /// <summary>
    /// Creates a new SQLiteTransaction if one isn't already active on the connection.
    /// </summary>
    /// <param name="isolationLevel">Supported isolation levels are Serializable, ReadCommitted and Unspecified.</param>
................................................................................
    /// With a ReadCommitted isolation level, locks are deferred and elevated as needed.  It is possible for multiple threads to start
    /// a transaction in ReadCommitted mode, but if a thread attempts to commit a transaction while another thread
    /// has a ReadCommitted lock, it may timeout or cause a deadlock on both threads until both threads' CommandTimeout's are reached.
    /// </remarks>
    /// <returns>Returns a SQLiteTransaction object.</returns>
    public new SQLiteTransaction BeginTransaction(IsolationLevel isolationLevel)
    {

      return (SQLiteTransaction)BeginDbTransaction(isolationLevel);
    }

    /// <summary>
    /// Creates a new SQLiteTransaction if one isn't already active on the connection.
    /// </summary>
    /// <returns>Returns a SQLiteTransaction object.</returns>
    public new SQLiteTransaction BeginTransaction()
    {

      return (SQLiteTransaction)BeginDbTransaction(_defaultIsolation);
    }

    /// <summary>
    /// Forwards to the local BeginTransaction() function
    /// </summary>
    /// <param name="isolationLevel">Supported isolation levels are Unspecified, Serializable, and ReadCommitted</param>
................................................................................

    /// <summary>
    /// Not implemented
    /// </summary>
    /// <param name="databaseName"></param>
    public override void ChangeDatabase(string databaseName)
    {

      throw new NotImplementedException();
    }

    /// <summary>
    /// When the database connection is closed, all commands linked to this connection are automatically reset.
    /// </summary>
    public override void Close()
    {


      if (_sql != null)
      {
#if !PLATFORM_COMPACTFRAMEWORK
        if (_enlistment != null)
        {
          // If the connection is enlisted in a transaction scope and the scope is still active,
          // we cannot truly shut down this connection until the scope has completed.  Therefore make a 
................................................................................
    [RefreshProperties(RefreshProperties.All), DefaultValue("")]
    [Editor("SQLite.Designer.SQLiteConnectionStringEditor, SQLite.Designer, Version=" + SQLite3.DesignerVersion + ", Culture=neutral, PublicKeyToken=db937bc2d44ff139", "System.Drawing.Design.UITypeEditor, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a")]
#endif
    public override string ConnectionString
    {
      get
      {

        return _connectionString;
      }
      set
      {


        if (value == null)
          throw new ArgumentNullException();

        else if (_connectionState != ConnectionState.Closed)
          throw new InvalidOperationException();

        _connectionString = value;
................................................................................

    /// <summary>
    /// Create a new SQLiteCommand and associate it with this connection.
    /// </summary>
    /// <returns>Returns an instantiated SQLiteCommand object already assigned to this connection.</returns>
    public new SQLiteCommand CreateCommand()
    {

      return new SQLiteCommand(this);
    }

    /// <summary>
    /// Forwards to the local CreateCommand() function
    /// </summary>
    /// <returns></returns>
................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public override string DataSource
    {
      get
      {

        return _dataSource;
      }
    }

    /// <summary>
    /// Returns the string "main".
    /// </summary>
................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public override string Database
    {
      get
      {

        return "main";
      }
    }

    internal static string MapUriPath(string path)
    {
        if (path.StartsWith ("file://", StringComparison.OrdinalIgnoreCase))
................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    /// <summary>
    /// Manual distributed transaction enlistment support
    /// </summary>
    /// <param name="transaction">The distributed transaction to enlist in</param>
    public override void EnlistTransaction(System.Transactions.Transaction transaction)
    {


      if (_enlistment != null && transaction == _enlistment._scope)
        return;
      else if (_enlistment != null)
        throw new ArgumentException("Already enlisted in a transaction");

      if (_transactionLevel > 0 && transaction != null)
        throw new ArgumentException("Unable to enlist in transaction, a local transaction already exists");
................................................................................
    }

    /// <summary>
    /// Opens the connection using the parameters found in the <see cref="ConnectionString">ConnectionString</see>
    /// </summary>
    public override void Open()
    {


      if (_connectionState != ConnectionState.Closed)
        throw new InvalidOperationException();

      Close();

      SortedList<string, string> opts = ParseConnectionString(_connectionString);

................................................................................
      }
      catch (SQLiteException)
      {
        Close();
        throw;
      }
    }










    /// <summary>
    /// Gets/sets the default command timeout for newly-created commands.  This is especially useful for 
    /// commands used internally such as inside a SQLiteTransaction, where setting the timeout is not possible.
    /// This can also be set in the ConnectionString with "Default Timeout"
    /// </summary>
    public int DefaultTimeout
    {
      get { return _defaultTimeout; }
      set { _defaultTimeout = value; }
    }

    /// <summary>
    /// Gets/sets the extra behavioral flags for this connection.  See the
    /// SQLiteConnectionFlags enumeration for a list of possible values.
    /// </summary>
    public SQLiteConnectionFlags Flags
    {
      get { return _flags; }
      set { _flags = value; }
    }

    /// <summary>
    /// Returns the version of the underlying SQLite database engine
    /// </summary>
#if !PLATFORM_COMPACTFRAMEWORK
    [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public override string ServerVersion
    {
      get
      {

        return SQLiteVersion;
        //if (_connectionState != ConnectionState.Open)
        //  throw new InvalidOperationException();

        //return _sql.Version;
      }
    }
................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public long LastInsertRowId
    {
      get
      {


        if (_sql == null)
          throw new InvalidOperationException("Database connection not valid for getting last insert rowid.");

        return _sql.LastInsertRowId;
      }
    }

................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public int Changes
    {
      get
      {


        if (_sql == null)
          throw new InvalidOperationException("Database connection not valid for getting number of changes.");

        return _sql.Changes;
      }
    }

................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public long MemoryUsed
    {
      get
      {


        if (_sql == null)
          throw new InvalidOperationException("Database connection not valid for getting memory used.");

        return _sql.MemoryUsed;
      }
    }

................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public long MemoryHighwater
    {
      get
      {


        if (_sql == null)
          throw new InvalidOperationException("Database connection not valid for getting maximum memory used.");

          return _sql.MemoryHighwater;
      }
    }

................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public override ConnectionState State
    {
      get
      {

        return _connectionState;
      }
    }

    /// Passes a shutdown request off to SQLite.
    public int Shutdown()
    {


        // make sure we have an instance of the base class
        if (_sql == null)
        {
            SortedList<string, string> opts = ParseConnectionString(_connectionString);

            bool bUTF16 = (SQLiteConvert.ToBoolean(FindKey(opts, "UseUTF16Encoding", Boolean.FalseString)) == true);
            SQLiteDateFormats dateFormat = (SQLiteDateFormats)Enum.Parse(typeof(SQLiteDateFormats),
................................................................................
        if (_sql != null) return _sql.Shutdown();
        throw new InvalidOperationException("Database connection not active.");
    }

    /// Enables or disabled extended result codes returned by SQLite
    public void SetExtendedResultCodes(bool bOnOff)
    {


      if (_sql != null) _sql.SetExtendedResultCodes(bOnOff);
    }
    /// Enables or disabled extended result codes returned by SQLite
    public int ResultCode()
    {


      if (_sql == null) 
        throw new InvalidOperationException("Database connection not valid for getting result code.");
      return _sql.ResultCode();
    }
    /// Enables or disabled extended result codes returned by SQLite
    public int ExtendedResultCode()
    {


      if (_sql == null)
        throw new InvalidOperationException("Database connection not valid for getting extended result code.");
      return _sql.ExtendedResultCode();
    }

    /// Add a log message via the SQLite sqlite3_log interface.
    public void LogMessage(int iErrCode, string zMessage)
    {





      _sql.LogMessage(iErrCode, zMessage);
    }

    /// <summary>
    /// Change the password (or assign a password) to an open database.
    /// </summary>
    /// <remarks>
    /// No readers or writers may be active for this process.  The database must already be open
    /// and if it already was password protected, the existing password must already have been supplied.
    /// </remarks>
    /// <param name="newPassword">The new password to assign to the database</param>
    public void ChangePassword(string newPassword)
    {


      ChangePassword(String.IsNullOrEmpty(newPassword) ? null : System.Text.UTF8Encoding.UTF8.GetBytes(newPassword));
    }

    /// <summary>
    /// Change the password (or assign a password) to an open database.
    /// </summary>
    /// <remarks>
    /// No readers or writers may be active for this process.  The database must already be open
    /// and if it already was password protected, the existing password must already have been supplied.
    /// </remarks>
    /// <param name="newPassword">The new password to assign to the database</param>
    public void ChangePassword(byte[] newPassword)
    {


      if (_connectionState != ConnectionState.Open)
        throw new InvalidOperationException("Database must be opened before changing the password.");

      _sql.ChangePassword(newPassword);
    }

    /// <summary>
    /// Sets the password for a password-protected database.  A password-protected database is
    /// unusable for any operation until the password has been set.
    /// </summary>
    /// <param name="databasePassword">The password for the database</param>
    public void SetPassword(string databasePassword)
    {


      SetPassword(String.IsNullOrEmpty(databasePassword) ? null : System.Text.UTF8Encoding.UTF8.GetBytes(databasePassword));
    }

    /// <summary>
    /// Sets the password for a password-protected database.  A password-protected database is
    /// unusable for any operation until the password has been set.
    /// </summary>
    /// <param name="databasePassword">The password for the database</param>
    public void SetPassword(byte[] databasePassword)
    {


      if (_connectionState != ConnectionState.Closed)
        throw new InvalidOperationException("Password can only be set before the database is opened.");

      if (databasePassword != null)
        if (databasePassword.Length == 0) databasePassword = null;

      _password = databasePassword;
................................................................................
    /// <param name="interval">The number of milliseconds to wait before retrying the I/O
    /// operation.  This number is multiplied by the number of retry attempts so far to come
    /// up with the final number of milliseconds to wait.  A negative value will cause the
    /// current interval to be queried and replace that negative value.</param>
    /// <returns>Zero for success, non-zero for error.</returns>
    public int SetAvRetry(ref int count, ref int interval)
    {


        if (_connectionState != ConnectionState.Open)
            throw new InvalidOperationException(
                "Database must be opened before changing the AV retry parameters.");

        int rc;
        IntPtr pArg = IntPtr.Zero;

................................................................................
    /// </overloads>
    /// <summary>
    /// Returns the MetaDataCollections schema
    /// </summary>
    /// <returns>A DataTable of the MetaDataCollections schema</returns>
    public override DataTable GetSchema()
    {

      return GetSchema("MetaDataCollections", null);
    }

    /// <summary>
    /// Returns schema information of the specified collection
    /// </summary>
    /// <param name="collectionName">The schema collection to retrieve</param>
    /// <returns>A DataTable of the specified collection</returns>
    public override DataTable GetSchema(string collectionName)
    {

      return GetSchema(collectionName, new string[0]);
    }

    /// <summary>
    /// Retrieves schema information using the specified constraint(s) for the specified collection
    /// </summary>
    /// <param name="collectionName">The collection to retrieve</param>
    /// <param name="restrictionValues">The restrictions to impose</param>
    /// <returns>A DataTable of the specified collection</returns>
    public override DataTable GetSchema(string collectionName, string[] restrictionValues)
    {


      if (_connectionState != ConnectionState.Open)
        throw new InvalidOperationException();

      string[] parms = new string[5];

      if (restrictionValues == null) restrictionValues = new string[0];
      restrictionValues.CopyTo(parms, 0);
................................................................................
    /// This event is raised whenever SQLite makes an update/delete/insert into the database on
    /// this connection.  It only applies to the given connection.
    /// </summary>
    public event SQLiteUpdateEventHandler Update
    {
      add
      {


        if (_updateHandler == null)
        {
          _updateCallback = new SQLiteUpdateCallback(UpdateCallback);
          if (_sql != null) _sql.SetUpdateHook(_updateCallback);
        }
        _updateHandler += value;
      }
      remove
      {


        _updateHandler -= value;
        if (_updateHandler == null)
        {
          if (_sql != null) _sql.SetUpdateHook(null);
          _updateCallback = null;
        }
      }
................................................................................
    /// This event is raised whenever SQLite is committing a transaction.
    /// Return non-zero to trigger a rollback
    /// </summary>
    public event SQLiteCommitHandler Commit
    {
      add
      {


        if (_commitHandler == null)
        {
          _commitCallback = new SQLiteCommitCallback(CommitCallback);
          if (_sql != null) _sql.SetCommitHook(_commitCallback);
        }
        _commitHandler += value;
      }
      remove
      {


        _commitHandler -= value;
        if (_commitHandler == null)
        {
          if (_sql != null) _sql.SetCommitHook(null);
          _commitCallback = null;
        }
      }
................................................................................
    /// This event is raised whenever SQLite statement first begins executing on
    /// this connection.  It only applies to the given connection.
    /// </summary>
    public event SQLiteTraceEventHandler Trace
    {
      add
      {


        if (_traceHandler == null)
        {
          _traceCallback = new SQLiteTraceCallback(TraceCallback);
          if (_sql != null) _sql.SetTraceCallback(_traceCallback);
        }
        _traceHandler += value;
      }
      remove
      {


        _traceHandler -= value;
        if (_traceHandler == null)
        {
          if (_sql != null) _sql.SetTraceCallback(null);
            _traceCallback = null;
        }
      }
................................................................................
    /// This event is raised whenever SQLite is committing a transaction.
    /// Return non-zero to trigger a rollback
    /// </summary>
    public event EventHandler RollBack
    {
      add
      {


        if (_rollbackHandler == null)
        {
          _rollbackCallback = new SQLiteRollbackCallback(RollbackCallback);
          if (_sql != null) _sql.SetRollbackHook(_rollbackCallback);
        }
        _rollbackHandler += value;
      }
      remove
      {


        _rollbackHandler -= value;
        if (_rollbackHandler == null)
        {
          if (_sql != null) _sql.SetRollbackHook(null);
          _rollbackCallback = null;
        }
      }







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    /// <summary>
    /// Obsolete
    /// </summary>
    public override int ConnectionTimeout
    {
      get
      {
        CheckDisposed();
        return 30;
      }
    }
#endif

    /// <summary>
    /// Creates a clone of the connection.  All attached databases and user-defined functions are cloned.  If the existing connection is open, the cloned connection 
    /// will also be opened.
    /// </summary>
    /// <returns></returns>
    public object Clone()
    {
      CheckDisposed();
      return new SQLiteConnection(this);
    }

    /// <summary>
    /// Creates a database file.  This just creates a zero-byte file which SQLite
    /// will turn into a database when the file is opened properly.
    /// </summary>
................................................................................
    /// <param name="deferredLock">When TRUE, SQLite defers obtaining a write lock until a write operation is requested.
    /// When FALSE, a writelock is obtained immediately.  The default is TRUE, but in a multi-threaded multi-writer 
    /// environment, one may instead choose to lock the database immediately to avoid any possible writer deadlock.</param>
    /// <returns>Returns a SQLiteTransaction object.</returns>
    [Obsolete("Use one of the standard BeginTransaction methods, this one will be removed soon")]
    public SQLiteTransaction BeginTransaction(IsolationLevel isolationLevel, bool deferredLock)
    {
      CheckDisposed();
      return (SQLiteTransaction)BeginDbTransaction(deferredLock == false ? IsolationLevel.Serializable : IsolationLevel.ReadCommitted);
    }

    /// <summary>
    /// OBSOLETE.  Creates a new SQLiteTransaction if one isn't already active on the connection.
    /// </summary>
    /// <param name="deferredLock">When TRUE, SQLite defers obtaining a write lock until a write operation is requested.
    /// When FALSE, a writelock is obtained immediately.  The default is false, but in a multi-threaded multi-writer 
    /// environment, one may instead choose to lock the database immediately to avoid any possible writer deadlock.</param>
    /// <returns>Returns a SQLiteTransaction object.</returns>
    [Obsolete("Use one of the standard BeginTransaction methods, this one will be removed soon")]
    public SQLiteTransaction BeginTransaction(bool deferredLock)
    {
      CheckDisposed();
      return (SQLiteTransaction)BeginDbTransaction(deferredLock == false ? IsolationLevel.Serializable : IsolationLevel.ReadCommitted);
    }

    /// <summary>
    /// Creates a new SQLiteTransaction if one isn't already active on the connection.
    /// </summary>
    /// <param name="isolationLevel">Supported isolation levels are Serializable, ReadCommitted and Unspecified.</param>
................................................................................
    /// With a ReadCommitted isolation level, locks are deferred and elevated as needed.  It is possible for multiple threads to start
    /// a transaction in ReadCommitted mode, but if a thread attempts to commit a transaction while another thread
    /// has a ReadCommitted lock, it may timeout or cause a deadlock on both threads until both threads' CommandTimeout's are reached.
    /// </remarks>
    /// <returns>Returns a SQLiteTransaction object.</returns>
    public new SQLiteTransaction BeginTransaction(IsolationLevel isolationLevel)
    {
      CheckDisposed();
      return (SQLiteTransaction)BeginDbTransaction(isolationLevel);
    }

    /// <summary>
    /// Creates a new SQLiteTransaction if one isn't already active on the connection.
    /// </summary>
    /// <returns>Returns a SQLiteTransaction object.</returns>
    public new SQLiteTransaction BeginTransaction()
    {
      CheckDisposed();
      return (SQLiteTransaction)BeginDbTransaction(_defaultIsolation);
    }

    /// <summary>
    /// Forwards to the local BeginTransaction() function
    /// </summary>
    /// <param name="isolationLevel">Supported isolation levels are Unspecified, Serializable, and ReadCommitted</param>
................................................................................

    /// <summary>
    /// Not implemented
    /// </summary>
    /// <param name="databaseName"></param>
    public override void ChangeDatabase(string databaseName)
    {
      CheckDisposed();
      throw new NotImplementedException();
    }

    /// <summary>
    /// When the database connection is closed, all commands linked to this connection are automatically reset.
    /// </summary>
    public override void Close()
    {
      CheckDisposed();

      if (_sql != null)
      {
#if !PLATFORM_COMPACTFRAMEWORK
        if (_enlistment != null)
        {
          // If the connection is enlisted in a transaction scope and the scope is still active,
          // we cannot truly shut down this connection until the scope has completed.  Therefore make a 
................................................................................
    [RefreshProperties(RefreshProperties.All), DefaultValue("")]
    [Editor("SQLite.Designer.SQLiteConnectionStringEditor, SQLite.Designer, Version=" + SQLite3.DesignerVersion + ", Culture=neutral, PublicKeyToken=db937bc2d44ff139", "System.Drawing.Design.UITypeEditor, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a")]
#endif
    public override string ConnectionString
    {
      get
      {
        CheckDisposed();
        return _connectionString;
      }
      set
      {
        CheckDisposed();

        if (value == null)
          throw new ArgumentNullException();

        else if (_connectionState != ConnectionState.Closed)
          throw new InvalidOperationException();

        _connectionString = value;
................................................................................

    /// <summary>
    /// Create a new SQLiteCommand and associate it with this connection.
    /// </summary>
    /// <returns>Returns an instantiated SQLiteCommand object already assigned to this connection.</returns>
    public new SQLiteCommand CreateCommand()
    {
      CheckDisposed();
      return new SQLiteCommand(this);
    }

    /// <summary>
    /// Forwards to the local CreateCommand() function
    /// </summary>
    /// <returns></returns>
................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public override string DataSource
    {
      get
      {
        CheckDisposed();
        return _dataSource;
      }
    }

    /// <summary>
    /// Returns the string "main".
    /// </summary>
................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public override string Database
    {
      get
      {
        CheckDisposed();
        return "main";
      }
    }

    internal static string MapUriPath(string path)
    {
        if (path.StartsWith ("file://", StringComparison.OrdinalIgnoreCase))
................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    /// <summary>
    /// Manual distributed transaction enlistment support
    /// </summary>
    /// <param name="transaction">The distributed transaction to enlist in</param>
    public override void EnlistTransaction(System.Transactions.Transaction transaction)
    {
      CheckDisposed();

      if (_enlistment != null && transaction == _enlistment._scope)
        return;
      else if (_enlistment != null)
        throw new ArgumentException("Already enlisted in a transaction");

      if (_transactionLevel > 0 && transaction != null)
        throw new ArgumentException("Unable to enlist in transaction, a local transaction already exists");
................................................................................
    }

    /// <summary>
    /// Opens the connection using the parameters found in the <see cref="ConnectionString">ConnectionString</see>
    /// </summary>
    public override void Open()
    {
      CheckDisposed();

      if (_connectionState != ConnectionState.Closed)
        throw new InvalidOperationException();

      Close();

      SortedList<string, string> opts = ParseConnectionString(_connectionString);

................................................................................
      }
      catch (SQLiteException)
      {
        Close();
        throw;
      }
    }

    /// <summary>
    /// Opens the connection using the parameters found in the <see cref="ConnectionString">ConnectionString</see> and then returns it.
    /// </summary>
    /// <returns>The current connection object.</returns>
    public SQLiteConnection OpenAndReturn()
    {
        CheckDisposed(); Open(); return this;
    }

    /// <summary>
    /// Gets/sets the default command timeout for newly-created commands.  This is especially useful for 
    /// commands used internally such as inside a SQLiteTransaction, where setting the timeout is not possible.
    /// This can also be set in the ConnectionString with "Default Timeout"
    /// </summary>
    public int DefaultTimeout
    {
      get { CheckDisposed(); return _defaultTimeout; }
      set { CheckDisposed(); _defaultTimeout = value; }
    }

    /// <summary>
    /// Gets/sets the extra behavioral flags for this connection.  See the
    /// SQLiteConnectionFlags enumeration for a list of possible values.
    /// </summary>
    public SQLiteConnectionFlags Flags
    {
      get { CheckDisposed(); return _flags; }
      set { CheckDisposed(); _flags = value; }
    }

    /// <summary>
    /// Returns the version of the underlying SQLite database engine
    /// </summary>
#if !PLATFORM_COMPACTFRAMEWORK
    [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public override string ServerVersion
    {
      get
      {
        CheckDisposed();
        return SQLiteVersion;
        //if (_connectionState != ConnectionState.Open)
        //  throw new InvalidOperationException();

        //return _sql.Version;
      }
    }
................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public long LastInsertRowId
    {
      get
      {
        CheckDisposed();

        if (_sql == null)
          throw new InvalidOperationException("Database connection not valid for getting last insert rowid.");

        return _sql.LastInsertRowId;
      }
    }

................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public int Changes
    {
      get
      {
        CheckDisposed();

        if (_sql == null)
          throw new InvalidOperationException("Database connection not valid for getting number of changes.");

        return _sql.Changes;
      }
    }

................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public long MemoryUsed
    {
      get
      {
        CheckDisposed();

        if (_sql == null)
          throw new InvalidOperationException("Database connection not valid for getting memory used.");

        return _sql.MemoryUsed;
      }
    }

................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public long MemoryHighwater
    {
      get
      {
        CheckDisposed();

        if (_sql == null)
          throw new InvalidOperationException("Database connection not valid for getting maximum memory used.");

          return _sql.MemoryHighwater;
      }
    }

................................................................................
#if !PLATFORM_COMPACTFRAMEWORK
    [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
#endif
    public override ConnectionState State
    {
      get
      {
        CheckDisposed();
        return _connectionState;
      }
    }

    /// Passes a shutdown request off to SQLite.
    public int Shutdown()
    {
        CheckDisposed();

        // make sure we have an instance of the base class
        if (_sql == null)
        {
            SortedList<string, string> opts = ParseConnectionString(_connectionString);

            bool bUTF16 = (SQLiteConvert.ToBoolean(FindKey(opts, "UseUTF16Encoding", Boolean.FalseString)) == true);
            SQLiteDateFormats dateFormat = (SQLiteDateFormats)Enum.Parse(typeof(SQLiteDateFormats),
................................................................................
        if (_sql != null) return _sql.Shutdown();
        throw new InvalidOperationException("Database connection not active.");
    }

    /// Enables or disabled extended result codes returned by SQLite
    public void SetExtendedResultCodes(bool bOnOff)
    {
      CheckDisposed();

      if (_sql != null) _sql.SetExtendedResultCodes(bOnOff);
    }
    /// Enables or disabled extended result codes returned by SQLite
    public int ResultCode()
    {
      CheckDisposed();

      if (_sql == null) 
        throw new InvalidOperationException("Database connection not valid for getting result code.");
      return _sql.ResultCode();
    }
    /// Enables or disabled extended result codes returned by SQLite
    public int ExtendedResultCode()
    {
      CheckDisposed();

      if (_sql == null)
        throw new InvalidOperationException("Database connection not valid for getting extended result code.");
      return _sql.ExtendedResultCode();
    }

    /// Add a log message via the SQLite sqlite3_log interface.
    public void LogMessage(int iErrCode, string zMessage)
    {
      CheckDisposed();

      if (_sql == null)
          throw new InvalidOperationException("Database connection not valid for logging message.");

      _sql.LogMessage(iErrCode, zMessage);
    }

    /// <summary>
    /// Change the password (or assign a password) to an open database.
    /// </summary>
    /// <remarks>
    /// No readers or writers may be active for this process.  The database must already be open
    /// and if it already was password protected, the existing password must already have been supplied.
    /// </remarks>
    /// <param name="newPassword">The new password to assign to the database</param>
    public void ChangePassword(string newPassword)
    {
      CheckDisposed();

      ChangePassword(String.IsNullOrEmpty(newPassword) ? null : System.Text.UTF8Encoding.UTF8.GetBytes(newPassword));
    }

    /// <summary>
    /// Change the password (or assign a password) to an open database.
    /// </summary>
    /// <remarks>
    /// No readers or writers may be active for this process.  The database must already be open
    /// and if it already was password protected, the existing password must already have been supplied.
    /// </remarks>
    /// <param name="newPassword">The new password to assign to the database</param>
    public void ChangePassword(byte[] newPassword)
    {
      CheckDisposed();

      if (_connectionState != ConnectionState.Open)
        throw new InvalidOperationException("Database must be opened before changing the password.");

      _sql.ChangePassword(newPassword);
    }

    /// <summary>
    /// Sets the password for a password-protected database.  A password-protected database is
    /// unusable for any operation until the password has been set.
    /// </summary>
    /// <param name="databasePassword">The password for the database</param>
    public void SetPassword(string databasePassword)
    {
      CheckDisposed();

      SetPassword(String.IsNullOrEmpty(databasePassword) ? null : System.Text.UTF8Encoding.UTF8.GetBytes(databasePassword));
    }

    /// <summary>
    /// Sets the password for a password-protected database.  A password-protected database is
    /// unusable for any operation until the password has been set.
    /// </summary>
    /// <param name="databasePassword">The password for the database</param>
    public void SetPassword(byte[] databasePassword)
    {
      CheckDisposed();

      if (_connectionState != ConnectionState.Closed)
        throw new InvalidOperationException("Password can only be set before the database is opened.");

      if (databasePassword != null)
        if (databasePassword.Length == 0) databasePassword = null;

      _password = databasePassword;
................................................................................
    /// <param name="interval">The number of milliseconds to wait before retrying the I/O
    /// operation.  This number is multiplied by the number of retry attempts so far to come
    /// up with the final number of milliseconds to wait.  A negative value will cause the
    /// current interval to be queried and replace that negative value.</param>
    /// <returns>Zero for success, non-zero for error.</returns>
    public int SetAvRetry(ref int count, ref int interval)
    {
        CheckDisposed();

        if (_connectionState != ConnectionState.Open)
            throw new InvalidOperationException(
                "Database must be opened before changing the AV retry parameters.");

        int rc;
        IntPtr pArg = IntPtr.Zero;

................................................................................
    /// </overloads>
    /// <summary>
    /// Returns the MetaDataCollections schema
    /// </summary>
    /// <returns>A DataTable of the MetaDataCollections schema</returns>
    public override DataTable GetSchema()
    {
      CheckDisposed();
      return GetSchema("MetaDataCollections", null);
    }

    /// <summary>
    /// Returns schema information of the specified collection
    /// </summary>
    /// <param name="collectionName">The schema collection to retrieve</param>
    /// <returns>A DataTable of the specified collection</returns>
    public override DataTable GetSchema(string collectionName)
    {
      CheckDisposed();
      return GetSchema(collectionName, new string[0]);
    }

    /// <summary>
    /// Retrieves schema information using the specified constraint(s) for the specified collection
    /// </summary>
    /// <param name="collectionName">The collection to retrieve</param>
    /// <param name="restrictionValues">The restrictions to impose</param>
    /// <returns>A DataTable of the specified collection</returns>
    public override DataTable GetSchema(string collectionName, string[] restrictionValues)
    {
      CheckDisposed();

      if (_connectionState != ConnectionState.Open)
        throw new InvalidOperationException();

      string[] parms = new string[5];

      if (restrictionValues == null) restrictionValues = new string[0];
      restrictionValues.CopyTo(parms, 0);
................................................................................
    /// This event is raised whenever SQLite makes an update/delete/insert into the database on
    /// this connection.  It only applies to the given connection.
    /// </summary>
    public event SQLiteUpdateEventHandler Update
    {
      add
      {
        CheckDisposed();

        if (_updateHandler == null)
        {
          _updateCallback = new SQLiteUpdateCallback(UpdateCallback);
          if (_sql != null) _sql.SetUpdateHook(_updateCallback);
        }
        _updateHandler += value;
      }
      remove
      {
        CheckDisposed();

        _updateHandler -= value;
        if (_updateHandler == null)
        {
          if (_sql != null) _sql.SetUpdateHook(null);
          _updateCallback = null;
        }
      }
................................................................................
    /// This event is raised whenever SQLite is committing a transaction.
    /// Return non-zero to trigger a rollback
    /// </summary>
    public event SQLiteCommitHandler Commit
    {
      add
      {
        CheckDisposed();

        if (_commitHandler == null)
        {
          _commitCallback = new SQLiteCommitCallback(CommitCallback);
          if (_sql != null) _sql.SetCommitHook(_commitCallback);
        }
        _commitHandler += value;
      }
      remove
      {
        CheckDisposed();

        _commitHandler -= value;
        if (_commitHandler == null)
        {
          if (_sql != null) _sql.SetCommitHook(null);
          _commitCallback = null;
        }
      }
................................................................................
    /// This event is raised whenever SQLite statement first begins executing on
    /// this connection.  It only applies to the given connection.
    /// </summary>
    public event SQLiteTraceEventHandler Trace
    {
      add
      {
        CheckDisposed();

        if (_traceHandler == null)
        {
          _traceCallback = new SQLiteTraceCallback(TraceCallback);
          if (_sql != null) _sql.SetTraceCallback(_traceCallback);
        }
        _traceHandler += value;
      }
      remove
      {
        CheckDisposed();

        _traceHandler -= value;
        if (_traceHandler == null)
        {
          if (_sql != null) _sql.SetTraceCallback(null);
            _traceCallback = null;
        }
      }
................................................................................
    /// This event is raised whenever SQLite is committing a transaction.
    /// Return non-zero to trigger a rollback
    /// </summary>
    public event EventHandler RollBack
    {
      add
      {
        CheckDisposed();

        if (_rollbackHandler == null)
        {
          _rollbackCallback = new SQLiteRollbackCallback(RollbackCallback);
          if (_sql != null) _sql.SetRollbackHook(_rollbackCallback);
        }
        _rollbackHandler += value;
      }
      remove
      {
        CheckDisposed();

        _rollbackHandler -= value;
        if (_rollbackHandler == null)
        {
          if (_sql != null) _sql.SetRollbackHook(null);
          _rollbackCallback = null;
        }
      }