System.Data.SQLite

Check-in [d3df632e9f]
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Overview
Comment:Add experimental support for pre-loading the native SQLite library based on the processor architecture of the current process. For now, this feature is disabled by default.
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SHA1: d3df632e9f97cf6d37fbc9e4750ae4bf97ea0037
User & Date: mistachkin 2012-02-22 03:54:24.563
Context
2012-02-22
04:13
Skip compiling in the native library pre-loading code if the mixed-mode assembly is being built. check-in: 6eb5fdb936 user: mistachkin tags: trunk
03:54
Add experimental support for pre-loading the native SQLite library based on the processor architecture of the current process. For now, this feature is disabled by default. check-in: d3df632e9f user: mistachkin tags: trunk
2012-02-21
05:55
First draft of design-time component installer tests for Visual Studio 2005. check-in: f61c34b3a0 user: mistachkin tags: trunk
Changes
Unified Diff Ignore Whitespace Patch
Changes to SQLite.Interop/SQLite.Interop.2008.vcproj.
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				Name="VCFxCopTool"
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Changes to SQLite.Interop/SQLite.Interop.2010.vcxproj.filters.
Changes to SQLite.Interop/SQLite.Interop.Static.2008.vcproj.
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      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;x64;_DEBUG;_WINDOWS;_USRDLL;$(SQLITE_COMMON_DEFINES);$(SQLITE_EXTRA_DEFINES);$(SQLITE_DEBUG_DEFINES);%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>false</MinimalRebuild>







>
|







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    </Link>
    <Manifest>
      <VerboseOutput>true</VerboseOutput>
      <AssemblyIdentity>$(ProjectName), processorArchitecture=x86, version=$(INTEROP_MANIFEST_VERSION), type=win32</AssemblyIdentity>
      <UpdateFileHashes>true</UpdateFileHashes>
    </Manifest>
    <PostBuildEvent>
      <Command>XCOPY "$(TargetPath)" "$(OutDir)..\..\Debug\bin\$(Platform)\" /D /E /V /I /F /H /Y
XCOPY "$(TargetPath)" "$(OutDir)..\..\Debug\bin\" /D /E /V /I /F /H /Y</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugNativeOnly|x64'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;x64;_DEBUG;_WINDOWS;_USRDLL;$(SQLITE_COMMON_DEFINES);$(SQLITE_EXTRA_DEFINES);$(SQLITE_DEBUG_DEFINES);%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>false</MinimalRebuild>
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    </Link>
    <Manifest>
      <VerboseOutput>true</VerboseOutput>
      <AssemblyIdentity>$(ProjectName), processorArchitecture=amd64, version=$(INTEROP_MANIFEST_VERSION), type=win32</AssemblyIdentity>
      <UpdateFileHashes>true</UpdateFileHashes>
    </Manifest>
    <PostBuildEvent>

      <Command>XCOPY "$(TargetPath)" "$(OutDir)..\..\Debug\bin\" /D /E /V /I /F /H /Y</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>







>
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    </Link>
    <Manifest>
      <VerboseOutput>true</VerboseOutput>
      <AssemblyIdentity>$(ProjectName), processorArchitecture=amd64, version=$(INTEROP_MANIFEST_VERSION), type=win32</AssemblyIdentity>
      <UpdateFileHashes>true</UpdateFileHashes>
    </Manifest>
    <PostBuildEvent>
      <Command>XCOPY "$(TargetPath)" "$(OutDir)..\..\Debug\bin\$(Platform)\" /D /E /V /I /F /H /Y
XCOPY "$(TargetPath)" "$(OutDir)..\..\Debug\bin\" /D /E /V /I /F /H /Y</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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    </Link>
    <Manifest>
      <VerboseOutput>true</VerboseOutput>
      <AssemblyIdentity>$(ProjectName), processorArchitecture=x86, version=$(INTEROP_MANIFEST_VERSION), type=win32</AssemblyIdentity>
      <UpdateFileHashes>true</UpdateFileHashes>
    </Manifest>
    <PostBuildEvent>
      <Command>XCOPY "$(TargetPath)" "$(OutDir)..\..\Release\bin\" /D /E /V /I /F /H /Y</Command>

    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNativeOnly|x64'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>







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    </Link>
    <Manifest>
      <VerboseOutput>true</VerboseOutput>
      <AssemblyIdentity>$(ProjectName), processorArchitecture=x86, version=$(INTEROP_MANIFEST_VERSION), type=win32</AssemblyIdentity>
      <UpdateFileHashes>true</UpdateFileHashes>
    </Manifest>
    <PostBuildEvent>
      <Command>XCOPY "$(TargetPath)" "$(OutDir)..\..\Release\bin\$(Platform)\" /D /E /V /I /F /H /Y
XCOPY "$(TargetPath)" "$(OutDir)..\..\Release\bin\" /D /E /V /I /F /H /Y</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNativeOnly|x64'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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    </Link>
    <Manifest>
      <VerboseOutput>true</VerboseOutput>
      <AssemblyIdentity>$(ProjectName), processorArchitecture=amd64, version=$(INTEROP_MANIFEST_VERSION), type=win32</AssemblyIdentity>
      <UpdateFileHashes>true</UpdateFileHashes>
    </Manifest>
    <PostBuildEvent>
      <Command>XCOPY "$(TargetPath)" "$(OutDir)..\..\Release\bin\" /D /E /V /I /F /H /Y</Command>

    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="src\win\AssemblyInfo.cpp">
      <ExcludedFromBuild>true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="src\win\crypt.c">







|
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    </Link>
    <Manifest>
      <VerboseOutput>true</VerboseOutput>
      <AssemblyIdentity>$(ProjectName), processorArchitecture=amd64, version=$(INTEROP_MANIFEST_VERSION), type=win32</AssemblyIdentity>
      <UpdateFileHashes>true</UpdateFileHashes>
    </Manifest>
    <PostBuildEvent>
      <Command>XCOPY "$(TargetPath)" "$(OutDir)..\..\Release\bin\$(Platform)\" /D /E /V /I /F /H /Y
XCOPY "$(TargetPath)" "$(OutDir)..\..\Release\bin\" /D /E /V /I /F /H /Y</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="src\win\AssemblyInfo.cpp">
      <ExcludedFromBuild>true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="src\win\crypt.c">
Changes to SQLite.Interop/SQLite.Interop.Static.2010.vcxproj.filters.
Changes to SQLite.NET.Settings.targets.
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    <!--
        NOTE: Throw an exception if an object has already been disposed?  By
              default, this is enabled.  If this is disabled, an exception will
              not be thrown when a SQLite object which has already been disposed
              is accessed.
    -->
    <ThrowOnDisposed Condition="'$(ThrowOnDisposed)' == ''">true</ThrowOnDisposed>










  </PropertyGroup>

  <!--
  ******************************************************************************
  **                            Warning Properties                            **
  ******************************************************************************
  -->







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    <!--
        NOTE: Throw an exception if an object has already been disposed?  By
              default, this is enabled.  If this is disabled, an exception will
              not be thrown when a SQLite object which has already been disposed
              is accessed.
    -->
    <ThrowOnDisposed Condition="'$(ThrowOnDisposed)' == ''">true</ThrowOnDisposed>

    <!--
        NOTE: *EXPERIMENTAL* Attempt to pre-load the native SQLite library?  By
              default, this is disabled.  If this is enabled, an attempt will be
              made to pre-load the native SQLite library appropriate to the
              processor architecture of the currently running process upon using
              the component.  This feature is experimental and may be modified
              or removed in a future release.
    -->
    <PreLoadNativeLibrary Condition="'$(PreLoadNativeLibrary)' == ''">false</PreLoadNativeLibrary>
  </PropertyGroup>

  <!--
  ******************************************************************************
  **                            Warning Properties                            **
  ******************************************************************************
  -->
Changes to System.Data.SQLite/System.Data.SQLite.Properties.targets.
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  <!--
      NOTE: Throw an exception when somebody tries to access a disposed object?
  -->
  <PropertyGroup Condition="'$(ThrowOnDisposed)' != 'false'">
    <DefineConstants>$(DefineConstants);THROW_ON_DISPOSED</DefineConstants>
  </PropertyGroup>







</Project>







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  <!--
      NOTE: Throw an exception when somebody tries to access a disposed object?
  -->
  <PropertyGroup Condition="'$(ThrowOnDisposed)' != 'false'">
    <DefineConstants>$(DefineConstants);THROW_ON_DISPOSED</DefineConstants>
  </PropertyGroup>

  <!--
      NOTE: Attempt to pre-load the native SQLite library?
  -->
  <PropertyGroup Condition="'$(PreLoadNativeLibrary)' != 'false'">
    <DefineConstants>$(DefineConstants);PRELOAD_NATIVE_LIBRARY</DefineConstants>
  </PropertyGroup>
</Project>
Changes to System.Data.SQLite/UnsafeNativeMethods.cs.
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/********************************************************
 * ADO.NET 2.0 Data Provider for SQLite Version 3.X
 * Written by Robert Simpson (robert@blackcastlesoft.com)
 * 
 * Released to the public domain, use at your own risk!
 ********************************************************/

namespace System.Data.SQLite
{
  using System;
#if DEBUG
  using System.Diagnostics;
#endif







#if !PLATFORM_COMPACTFRAMEWORK && !DEBUG
  using System.Security;
#endif

  using System.Runtime.InteropServices;

#if !PLATFORM_COMPACTFRAMEWORK && !DEBUG
  [SuppressUnmanagedCodeSecurity]
#endif
  internal static class UnsafeNativeMethods
  {





































































































































































































































































































































#if !SQLITE_STANDARD

#if !USE_INTEROP_DLL

#if !PLATFORM_COMPACTFRAMEWORK
    private const string SQLITE_DLL = "System.Data.SQLite.dll";
#else










|


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/********************************************************
 * ADO.NET 2.0 Data Provider for SQLite Version 3.X
 * Written by Robert Simpson (robert@blackcastlesoft.com)
 * 
 * Released to the public domain, use at your own risk!
 ********************************************************/

namespace System.Data.SQLite
{
  using System;
#if PRELOAD_NATIVE_LIBRARY || DEBUG
  using System.Diagnostics;
#endif

#if PRELOAD_NATIVE_LIBRARY
  using System.Collections.Generic;
  using System.IO;
  using System.Reflection;
#endif

#if !PLATFORM_COMPACTFRAMEWORK && !DEBUG
  using System.Security;
#endif

  using System.Runtime.InteropServices;

#if !PLATFORM_COMPACTFRAMEWORK && !DEBUG
  [SuppressUnmanagedCodeSecurity]
#endif
  internal static class UnsafeNativeMethods
  {
      #region Optional Native SQLite Library Pre-Loading Code
#if PRELOAD_NATIVE_LIBRARY
#if !PLATFORM_COMPACTFRAMEWORK
      /// <summary>
      /// The name of the environment variable containing the processor
      /// architecture of the current process.
      /// </summary>
      private static readonly string PROCESSOR_ARCHITECTURE =
          "PROCESSOR_ARCHITECTURE";
#endif

      /////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// Stores the mappings between processor architecture names and platform
      /// names.
      /// </summary>
      private static Dictionary<string, string> processorArchitecturePlatforms;

      /////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// This is the P/Invoke method that wraps the native Win32 LoadLibrary
      /// function.  See the MSDN documentation for full details on what it
      /// does.
      /// </summary>
      /// <param name="fileName">
      /// The name of the executable library.
      /// </param>
      /// <returns>
      /// The native module handle upon success -OR- IntPtr.Zero on failure.
      /// </returns>
      [DllImport("kernel32",
          CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Auto,
#if !PLATFORM_COMPACTFRAMEWORK
          BestFitMapping = false, ThrowOnUnmappableChar = true,
#endif
          SetLastError = true)]
      private static extern IntPtr LoadLibrary(string fileName);

      /////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// The native module handle for the native SQLite library or the value
      /// IntPtr.Zero.
      /// </summary>
      private static IntPtr _SQLiteModule = IntPtr.Zero;

      /////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// Attempts to initialize this class by pre-loading the native SQLite
      /// library for the processor architecture of the current process.
      /// </summary>
      static UnsafeNativeMethods()
      {
          //
          // TODO: Make sure this list is updated if the supported processor
          //       architecture names and/or platform names changes.
          //
          if (processorArchitecturePlatforms == null)
          {
              processorArchitecturePlatforms =
                  new Dictionary<string, string>();

              processorArchitecturePlatforms.Add("X86", "Win32");
              processorArchitecturePlatforms.Add("AMD64", "x64");
              processorArchitecturePlatforms.Add("IA64", "Itanium");
          }

          //
          // BUGBUG: What about other application domains?
          //
          if (_SQLiteModule == IntPtr.Zero)
              _SQLiteModule = PreLoadSQLiteDll(null, null);
      }

      /////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// Queries and returns the base directory of the current application
      /// domain.
      /// </summary>
      /// <returns>
      /// The base directory for the current application domain -OR- null if it
      /// cannot be determined.
      /// </returns>
      private static string GetBaseDirectory()
      {
#if !PLATFORM_COMPACTFRAMEWORK
          return AppDomain.CurrentDomain.BaseDirectory;
#else
          Assembly assembly = Assembly.GetExecutingAssembly();

          if (assembly == null)
              return null;

          AssemblyName assemblyName = assembly.GetName();

          if (assemblyName == null)
              return null;

          try
          {
              return Path.GetDirectoryName(assemblyName.CodeBase);
          }
          catch
          {
              // do nothing.
          }

          return null;
#endif
      }

      /////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// Queries and returns the processor architecture of the current
      /// process.
      /// </summary>
      /// <returns>
      /// The processor architecture of the current process -OR- null if it
      /// cannot be determined.  Always returns an empty string when running on
      /// the .NET Compact Framework.
      /// </returns>
      private static string GetProcessorArchitecture()
      {
#if !PLATFORM_COMPACTFRAMEWORK
          //
          // BUGBUG: Will this always be reliable?
          //
          return Environment.GetEnvironmentVariable(PROCESSOR_ARCHITECTURE);
#else
          //
          // BUGBUG: No way to determine this value on the .NET Compact
          //         Framework (running on Windows CE, etc).
          //
          return String.Empty;
#endif
      }

      /////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// Given the processor architecture, returns the name of the platform.
      /// </summary>
      /// <param name="processorArchitecture">
      /// The processor architecture to be translated to a platform name.
      /// </param>
      /// <returns>
      /// The platform name for the specified processor architecture -OR- null
      /// if it cannot be determined.
      /// </returns>
      private static string GetPlatformName(
          string processorArchitecture
          )
      {
          if (String.IsNullOrEmpty(processorArchitecture))
              return null;

          if (processorArchitecturePlatforms == null)
              return null;

          string platformName;

          if (processorArchitecturePlatforms.TryGetValue(
                  processorArchitecture, out platformName))
          {
              return platformName;
          }

          if (processorArchitecturePlatforms.TryGetValue(
#if !PLATFORM_COMPACTFRAMEWORK
                  processorArchitecture.ToUpperInvariant(),
#else
                  processorArchitecture.ToUpper(),
#endif
                  out platformName))
          {
              return platformName;
          }

          return null;
      }

      /////////////////////////////////////////////////////////////////////////
      /// <summary>
      /// Attempts to load the native SQLite library based on the specified
      /// directory and processor architecture.
      /// </summary>
      /// <param name="directory">
      /// The base directory to use, null for default (the base directory of
      /// the current application domain).  This directory should contain the
      /// processor architecture specific sub-directories.
      /// </param>
      /// <param name="processorArchitecture">
      /// The requested processor architecture, null for default (the
      /// processor architecture of the current process).  This caller should
      /// almost always specify null for this parameter.
      /// </param>
      /// <returns>
      /// The native module handle as returned by LoadLibrary -OR- IntPtr.Zero
      /// if the loading fails for any reason.
      /// </returns>
      private static IntPtr PreLoadSQLiteDll(
          string directory,
          string processorArchitecture
          )
      {
          //
          // NOTE: If the specified base directory is null, use the default.
          //
          if (directory == null)
              directory = GetBaseDirectory();

          //
          // NOTE: If we failed to query the base directory, stop now.
          //
          if (directory == null)
              return IntPtr.Zero;

          //
          // NOTE: If the native SQLite library exists in the base directory
          //       itself, stop now.
          //
          string fileName = Path.Combine(directory, SQLITE_DLL);

          if (File.Exists(fileName))
              return IntPtr.Zero;

          //
          // NOTE: If the specified processor architecture is null, use the
          //       default.
          //
          if (processorArchitecture == null)
              processorArchitecture = GetProcessorArchitecture();

          //
          // NOTE: If we failed to query the processor architecture, stop now.
          //
          if (processorArchitecture == null)
              return IntPtr.Zero;

          //
          // NOTE: Build the full path and file name for the native SQLite
          //       library using the processor architecture name.
          //
          fileName = Path.Combine(Path.Combine(directory,
              processorArchitecture), SQLITE_DLL);

          //
          // NOTE: If the file name based on the processor architecture name
          // is not found, try using the associated platform name.
          //
          if (!File.Exists(fileName))
          {
              //
              // NOTE: Attempt to translate the processor architecture to a
              //       platform name.
              //
              string platformName = GetPlatformName(processorArchitecture);

              //
              // NOTE: If we failed to translate the platform name, stop now.
              //
              if (platformName == null)
                  return IntPtr.Zero;

              //
              // NOTE: Build the full path and file name for the native SQLite
              //       library using the platform name.
              //
              fileName = Path.Combine(Path.Combine(directory, platformName),
                  SQLITE_DLL);

              //
              // NOTE: If the file does not exist, skip trying to load it.
              //
              if (!File.Exists(fileName))
                  return IntPtr.Zero;
          }

          try
          {
              //
              // NOTE: Show exactly where we are trying to load the native
              //       SQLite library from.
              //
              Trace.WriteLine(String.Format(
                  "Trying to load native SQLite library \"{0}\"...",
                  fileName));

              //
              // NOTE: Attempt to load the native library.  This will either
              //       return a valid native module handle, return IntPtr.Zero,
              //       or throw an exception.
              //
              return LoadLibrary(fileName);
          }
          catch (Exception e)
          {
              try
              {
                  //
                  // NOTE: First, grab the last Win32 error number.
                  //
                  int lastError = Marshal.GetLastWin32Error();

                  //
                  // NOTE: Show where we failed to load the native SQLite
                  //       library from along with the Win32 error code and
                  //       exception information.
                  //
                  Trace.WriteLine(String.Format(
                      "Failed to load native SQLite library \"{0}\" " +
                      "(getLastError = {1}): {2}",
                      fileName, lastError, e)); /* throw */
              }
              catch
              {
                  // do nothing.
              }
          }

          return IntPtr.Zero;
      }
#endif
      #endregion

      /////////////////////////////////////////////////////////////////////////

#if !SQLITE_STANDARD

#if !USE_INTEROP_DLL

#if !PLATFORM_COMPACTFRAMEWORK
    private const string SQLITE_DLL = "System.Data.SQLite.dll";
#else