System.Data.SQLite

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Overview
Comment:Commit any changes back to the original connection pool list prior to returning the connection handle from the pool.
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SHA1: 35b8195272bdfcadbd0fc79b0057ef3fb4723c8e
User & Date: mistachkin 2012-05-04 20:09:05.213
References
2012-06-01
19:42 Ticket [996d13cd87] access violation when recycling pooled connections status still Closed with 1 other change artifact: ef019df014 user: mistachkin
Context
2012-05-05
00:25
Update Eagle script library in externals to support logging of test setting overrides to the test log file. check-in: 62de6a5613 user: mistachkin tags: trunk
2012-05-04
20:09
Commit any changes back to the original connection pool list prior to returning the connection handle from the pool. check-in: 35b8195272 user: mistachkin tags: trunk
19:21
Modify test case for ticket [996d13cd87] to add some more stress testing and some additional diagnostic messages. check-in: 4faf9420bd user: mistachkin tags: trunk
Changes
Unified Diff Ignore Whitespace Patch
Changes to System.Data.SQLite/SQLiteConnectionPool.cs.
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    /// </summary>
    /// <param name="fileName">The filename for a desired connection</param>
    /// <param name="maxPoolSize">The maximum size the connection pool for the filename can be</param>
    /// <param name="version">The pool version the returned connection will belong to</param>
    /// <returns>Returns NULL if no connections were available.  Even if none are, the poolversion will still be a valid pool version</returns>
    internal static SQLiteConnectionHandle Remove(string fileName, int maxPoolSize, out int version)
    {

        Queue<WeakReference> poolQueue;

        //
        // NOTE: This lock cannot be held while checking the queue for available
        //       connections because other methods of this class are called from
        //       the GC finalizer thread and we use the WaitForPendingFinalizers
        //       method (below).  Holding this lock while calling that method
        //       would therefore result in a deadlock.  This lock is held while
        //       a temporary copy of the queue is created.


        //
        lock (_connections)
        {
            Pool queue;

            // Default to the highest pool version
            version = _poolVersion;

            // If we didn't find a pool for this file, create one even though it will be empty.
            // We have to do this here because otherwise calling ClearPool() on the file will not work for active connections
            // that have never seen the pool yet.
            if (_connections.TryGetValue(fileName, out queue) == false)
            {
                queue = new Pool(_poolVersion, maxPoolSize);
                _connections.Add(fileName, queue);

                return null;
            }

            // We found a pool for this file, so use its version number
            version = queue.PoolVersion;
            queue.MaxPoolSize = maxPoolSize;

            ResizePool(queue, false);

            // Try and get a pooled connection from the queue
            poolQueue = new Queue<WeakReference>(queue.Queue);
            if (poolQueue == null) return null;
        }












        while (poolQueue.Count > 0)
        {
            WeakReference cnn = poolQueue.Dequeue();
            if (cnn == null) continue;

            SQLiteConnectionHandle hdl = cnn.Target as SQLiteConnectionHandle;
            if (hdl == null) continue;

            //
            // BUGFIX: For ticket [996d13cd87], step #1.  After this point,
            //         make sure that the finalizer for the connection handle
            //         just obtained from the queue cannot START running (i.e.
            //         it may still be pending but it will no longer start
            //         after this point).
            //
            GC.SuppressFinalize(hdl);

            try
            {
                //
                // BUGFIX: For ticket [996d13cd87], step #2.  Now, we must wait
                //         for all pending finalizers which have STARTED running
                //         and have not yet COMPLETED.  This must be done just
                //         in case the finalizer for the connection handle just
                //         obtained from the queue has STARTED running at some
                //         point before SuppressFinalize was called on it.
                //
                //         After this point, checking properties of the
                //         connection handle (e.g. IsClosed) should work
                //         reliably without having to worry that they will
                //         (due to the finalizer) change out from under us.
                //
                GC.WaitForPendingFinalizers();

                //
                // BUGFIX: For ticket [996d13cd87], step #3.  Next, verify that
                //         the connection handle is actually valid and [still?]
                //         not closed prior to actually returning it to our
                //         caller.
                //
                if (!hdl.IsClosed && !hdl.IsInvalid)
                {
                    Interlocked.Increment(ref _poolOpened);
                    return hdl;
                }
            }
            finally
            {
                //
                // BUGFIX: For ticket [996d13cd87], step #4.  Finally, we must
                //         re-register the connection handle for finalization
                //         now that we have a strong reference to it (i.e. the
                //         finalizer run at least until the connection is
                //         subsequently closed).
                //
                GC.ReRegisterForFinalize(hdl);
            }

#pragma warning disable 162
            GC.KeepAlive(hdl); /* NOTE: Unreachable code. */
#pragma warning restore 162







































        }

        return null;
    }

    /// <summary>
    /// Clears out all pooled connections and rev's up the default pool version to force all old active objects







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    /// </summary>
    /// <param name="fileName">The filename for a desired connection</param>
    /// <param name="maxPoolSize">The maximum size the connection pool for the filename can be</param>
    /// <param name="version">The pool version the returned connection will belong to</param>
    /// <returns>Returns NULL if no connections were available.  Even if none are, the poolversion will still be a valid pool version</returns>
    internal static SQLiteConnectionHandle Remove(string fileName, int maxPoolSize, out int version)
    {
        int localVersion;
        Queue<WeakReference> poolQueue;

        //
        // NOTE: This lock cannot be held while checking the queue for available
        //       connections because other methods of this class are called from
        //       the GC finalizer thread and we use the WaitForPendingFinalizers
        //       method (below).  Holding this lock while calling that method
        //       would therefore result in a deadlock.  Instead, this lock is
        //       held only while a temporary copy of the queue is created, and
        //       if necessary, when committing changes back to that original
        //       queue prior to returning from this method.
        //
        lock (_connections)
        {
            Pool queue;

            // Default to the highest pool version
            version = _poolVersion;

            // If we didn't find a pool for this file, create one even though it will be empty.
            // We have to do this here because otherwise calling ClearPool() on the file will not work for active connections
            // that have never seen the pool yet.
            if (_connections.TryGetValue(fileName, out queue) == false)
            {
                queue = new Pool(_poolVersion, maxPoolSize);
                _connections.Add(fileName, queue);

                return null;
            }

            // We found a pool for this file, so use its version number
            version = localVersion = queue.PoolVersion;
            queue.MaxPoolSize = maxPoolSize;

            ResizePool(queue, false);

            // Try and get a pooled connection from the queue
            poolQueue = queue.Queue;
            if (poolQueue == null) return null;

            //
            // NOTE: Temporarily tranfer the queue for this file into a local
            //       variable.  The queue for this file will be modified and
            //       then committed back to the real pool list (below) prior
            //       to returning from this method.
            //
            _connections.Remove(fileName);
            poolQueue = new Queue<WeakReference>(poolQueue);
        }

        try
        {
            while (poolQueue.Count > 0)
            {
                WeakReference cnn = poolQueue.Dequeue();
                if (cnn == null) continue;

                SQLiteConnectionHandle hdl = cnn.Target as SQLiteConnectionHandle;
                if (hdl == null) continue;

                //
                // BUGFIX: For ticket [996d13cd87], step #1.  After this point,
                //         make sure that the finalizer for the connection
                //         handle just obtained from the queue cannot START
                //         running (i.e. it may still be pending but it will no
                //         longer start after this point).
                //
                GC.SuppressFinalize(hdl);

                try
                {
                    //
                    // BUGFIX: For ticket [996d13cd87], step #2.  Now, we must wait
                    //         for all pending finalizers which have STARTED running
                    //         and have not yet COMPLETED.  This must be done just
                    //         in case the finalizer for the connection handle just
                    //         obtained from the queue has STARTED running at some
                    //         point before SuppressFinalize was called on it.
                    //
                    //         After this point, checking properties of the
                    //         connection handle (e.g. IsClosed) should work
                    //         reliably without having to worry that they will
                    //         (due to the finalizer) change out from under us.
                    //
                    GC.WaitForPendingFinalizers();

                    //
                    // BUGFIX: For ticket [996d13cd87], step #3.  Next, verify that
                    //         the connection handle is actually valid and [still?]
                    //         not closed prior to actually returning it to our
                    //         caller.
                    //
                    if (!hdl.IsClosed && !hdl.IsInvalid)
                    {
                        Interlocked.Increment(ref _poolOpened);
                        return hdl;
                    }
                }
                finally
                {
                    //
                    // BUGFIX: For ticket [996d13cd87], step #4.  Next, we must
                    //         re-register the connection handle for finalization
                    //         now that we have a strong reference to it (i.e. the
                    //         finalizer run at least until the connection is
                    //         subsequently closed).
                    //
                    GC.ReRegisterForFinalize(hdl);
                }

#pragma warning disable 162
                GC.KeepAlive(hdl); /* NOTE: Unreachable code. */
#pragma warning restore 162
            }
        }
        finally
        {
            //
            // BUGFIX: For ticket [996d13cd87], step #5.  Finally, commit any
            //         changes to the pool/queue for this database file.
            //
            lock (_connections)
            {
                //
                // NOTE: We must check [again] if a pool exists for this file
                //       because one may have been added while the search for
                //       an available connection was in progress (above).
                //
                Pool queue;
                Queue<WeakReference> newPoolQueue;
                bool addPool;

                if (_connections.TryGetValue(fileName, out queue))
                {
                    addPool = false;
                }
                else
                {
                    addPool = true;
                    queue = new Pool(localVersion, maxPoolSize);
                }

                newPoolQueue = queue.Queue;

                while (poolQueue.Count > 0)
                    newPoolQueue.Enqueue(poolQueue.Dequeue());

                ResizePool(queue, false);

                if (addPool)
                    _connections.Add(fileName, queue);
            }
        }

        return null;
    }

    /// <summary>
    /// Clears out all pooled connections and rev's up the default pool version to force all old active objects