System.Data.SQLite
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Overview
Comment:1.0.39.0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | sourceforge
Files: files | file ages | folders
SHA1: 11150ff5e1e92d10efc308741f8424b87d485d83
User & Date: rmsimpson 2007-01-11 07:19:01
Context
2007-01-12
02:42
1.0.39.1 check-in: 7661398d85 user: rmsimpson tags: sourceforge
2007-01-11
07:19
1.0.39.0 check-in: 11150ff5e1 user: rmsimpson tags: sourceforge
07:12
1.0.39.0 check-in: ba5ffdf237 user: rmsimpson tags: sourceforge
Changes
Hide Diffs Unified Diffs Ignore Whitespace Patch

Changes to bin/Designer/SQLite.Designer.dll.

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Changes to bin/Designer/install.exe.

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Changes to tools/install/InstallDesigner.Designer.cs.

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      this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
      this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
      this.MaximizeBox = false;
      this.MinimizeBox = false;
      this.Name = "InstallDesigner";
      this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
      this.Text = "SQLite Designer Installation";

      this.warningPanel.ResumeLayout(false);
      this.warningPanel.PerformLayout();
      this.ResumeLayout(false);
      this.PerformLayout();

    }








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      this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
      this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
      this.MaximizeBox = false;
      this.MinimizeBox = false;
      this.Name = "InstallDesigner";
      this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
      this.Text = "SQLite Designer Installation";
      this.TopMost = true;
      this.warningPanel.ResumeLayout(false);
      this.warningPanel.PerformLayout();
      this.ResumeLayout(false);
      this.PerformLayout();

    }

Added tools/setup/exe/setup/ReadMe.txt.















































































































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========================================================================
    WIN32 APPLICATION : setup Project Overview
========================================================================

AppWizard has created this setup application for you.  

This file contains a summary of what you will find in each of the files that
make up your setup application.


setup.vcproj
    This is the main project file for VC++ projects generated using an Application Wizard. 
    It contains information about the version of Visual C++ that generated the file, and 
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

setup.cpp
    This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
AppWizard has created the following resources:

setup.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the icons, bitmaps, and cursors that are stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
    Visual C++.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.

setup.ico
    This is an icon file, which is used as the application's icon (32x32).
    This icon is included by the main resource file setup.rc.

small.ico
    This is an icon file, which contains a smaller version (16x16)
    of the application's icon. This icon is included by the main resource
    file setup.rc.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named setup.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////

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<?xml version='1.0' encoding='UTF-8' standalone='yes'?>
<assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'>
  <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
    <security>
      <requestedPrivileges>
        <requestedExecutionLevel level="requireAdministrator"/>
      </requestedPrivileges>
    </security>
  </trustInfo>
</assembly>

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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by setup.rc
//
#define IDI_SETUP                       5
#define IDD_SETUP_DIALOG                102
#define IDR_MAINFRAME                   128
#define IDR_MSI1                        130
#define IDC_STATIC                      -1

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC                     1
#define _APS_NEXT_RESOURCE_VALUE        131
#define _APS_NEXT_COMMAND_VALUE         32771
#define _APS_NEXT_CONTROL_VALUE         1000
#define _APS_NEXT_SYMED_VALUE           110
#endif
#endif

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// setup.cpp : Defines the entry point for the application.
//

#include "stdafx.h"
#include "setup.h"

int APIENTRY _tWinMain(HINSTANCE hInstance,
                     HINSTANCE /*hPrevInstance*/,
                     LPTSTR    /*lpCmdLine*/,
                     int       /*nCmdShow*/)
{
  HRSRC hRes = FindResource(hInstance, MAKEINTRESOURCE(1), _T("MSI"));
  HGLOBAL hGlob = LoadResource(hInstance, hRes);
  DWORD dwSize = SizeofResource(hInstance, hRes);
  LPVOID pv  = LockResource(hGlob);
  TCHAR szDir[MAX_PATH];
  TCHAR szPath[MAX_PATH];

  GetTempPath(MAX_PATH, szDir);
  GetTempFileName(szDir, _T("tmp"), 0, szPath);
  DeleteFile(szPath);
  lstrcat(szPath, _T(".msi"));

  HANDLE hFile = CreateFile(szPath, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, NULL);
  WriteFile(hFile, pv, dwSize, &dwSize, NULL);
  CloseHandle(hFile);

  SHELLEXECUTEINFO shex;

  ZeroMemory(&shex, sizeof(shex));

  shex.cbSize = sizeof(shex);
  shex.fMask = SEE_MASK_NOCLOSEPROCESS;

  shex.lpFile = szPath;

  if (ShellExecuteEx(&shex))
  {
    if (shex.hProcess)
    {
      WaitForSingleObject(shex.hProcess, INFINITE);
    }
  }
  while (!DeleteFile(szPath))
    Sleep(250);

  return 0;
}

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#pragma once

#include "resource.h"

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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define APSTUDIO_HIDDEN_SYMBOLS
#include "windows.h"
#undef APSTUDIO_HIDDEN_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE 
BEGIN
    "#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
    "#include ""windows.h""\r\n"
    "#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
    "\0"
END

3 TEXTINCLUDE 
BEGIN
    "\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,39,0
 PRODUCTVERSION 1,0,0,0
 FILEFLAGSMASK 0x17L
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904b0"
        BEGIN
            VALUE "Comments", "http://sqlite.phxsoftware.com"
            VALUE "FileDescription", "SQLite ADO.NET 2.0 Setup"
            VALUE "FileVersion", "1.0.39.0"
            VALUE "InternalName", "setup"
            VALUE "LegalCopyright", "Released to the public domain"
            VALUE "OriginalFilename", "setup.exe"
            VALUE "ProductName", "System.Data.SQLite"
            VALUE "ProductVersion", "1.0"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_SETUP               ICON                    ".\\install.ico"

/////////////////////////////////////////////////////////////////////////////
//
// MSI
//

1                       MSI                     "C:\\Src\\SQLite.NET\\tools\\setup\\sqlite_setup.msi"
#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="setup"
	ProjectGUID="{BA304689-521B-4E60-A4B7-09558602C1BC}"
	RootNamespace="setup"
	Keyword="Win32Proj"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				LinkIncremental="2"
				GenerateDebugInformation="true"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
				AdditionalManifestFiles="admin.manifest"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="1"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="1"
				InlineFunctionExpansion="1"
				FavorSizeOrSpeed="2"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
				UsePrecompiledHeader="2"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
				AdditionalManifestFiles="admin.manifest"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath=".\setup.cpp"
				>
			</File>
			<File
				RelativePath=".\stdafx.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
			>
			<File
				RelativePath=".\Resource.h"
				>
			</File>
			<File
				RelativePath=".\setup.h"
				>
			</File>
			<File
				RelativePath=".\stdafx.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
			>
			<File
				RelativePath=".\install.ico"
				>
			</File>
			<File
				RelativePath=".\setup.rc"
				>
			</File>
		</Filter>
		<File
			RelativePath=".\admin.manifest"
			>
		</File>
		<File
			RelativePath=".\ReadMe.txt"
			>
		</File>
		<File
			RelativePath="..\..\sqlite_setup.msi"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

Added tools/setup/exe/setup/stdafx.cpp.

















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// stdafx.cpp : source file that includes just the standard includes
// setup.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

Added tools/setup/exe/setup/stdafx.h.











































































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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER				// Allow use of features specific to Windows XP or later.
#define WINVER 0x0500		// Change this to the appropriate value to target other versions of Windows.
#endif

#ifndef _WIN32_WINNT		// Allow use of features specific to Windows XP or later.                   
#define _WIN32_WINNT 0x0500	// Change this to the appropriate value to target other versions of Windows.
#endif						

#ifndef _WIN32_WINDOWS		// Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif

#ifndef _WIN32_IE			// Allow use of features specific to IE 6.0 or later.
#define _WIN32_IE 0x0500	// Change this to the appropriate value to target other versions of IE.
#endif

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <shellapi.h>

// TODO: reference additional headers your program requires here